How to make Editworld use your custom tiles in a map: Author was RBL-4NiK8r.
-Create a new map with Editworld or use an existing map.
Assume the map is named 'MyMap.lnd' in directory '\Warzone2100\mapSaves'
-Go to directory '\Warzone2100\mapDataSets'
-If you intend to make a map that is mainly based on tiles of the Arizona scene you should copy 'WarzoneDataC1.eds' to 'MyMap.eds'
For a mainly urban map you should copy 'WarzoneDataC2.eds' to 'MyMap.eds'
For a mainly rocky mountains map you should copy 'WarzoneDataC3.eds' to 'MyMap.eds'
For a map that uses no tiles or a mix of tiles from the scenes, you can pick one at random.
Note: The information in these .eds-files is not critical. They contain only edge brush definitions and tile types.
The worst that can happen is that EditWorld s options 'paint with edges' and 'fill using edge brush' will paint the wrong tiles.
As far as tile types are concerned: you will need to change them in Editworld (explained below).
-Load 'MyMap.eds' into a text editor.
-Modify third line:
TILETEXTURES "TexPages\TertilesC1.pcx"
Into:
TILETEXTURES "TexPages\MyTiles.pcx"
In this example the pcx-file with the custom tiles is named 'MyTiles.pcx' in directory '\Warzone2100\TexPages')
You may choose either the software- or the hardware-version: this will have no effect on exported maps.
Note: IF YOU USE YOUR OWN DIRECTORY INSTEAD OF 'TexPages'
YOU MUST SPECIFY YOUR TILESET-DIRECTORY RELATIVE TO THE WARZONE DIRECTORY!
-Go to directory '\Warzone2100\mapSaves'
-Load 'MyMap.lnd' into a text editor.
-Modify first line:
Dataset WarzoneDataC1.eds
Into:
Dataset MyMap.eds
-Start Editworld
-Load 'MyMap.lnd' from directory '\Warzone2100\mapSaves'
Note: Editworld will now always show your custom tiles with map 'MyMap.lnd'.
All unmodified maps loaded in EditWorld will still show the default tiles.
-Select in EditWorld from menu 'Options' item 'Terrain Types'
The terrain type for each of your tiles will be shown in the box on the left screen.
-Modify the terrain types of your custom tiles: select one of the 12 terrain buttons
on the tools bar and then click on the appropriate tiles.
-Save map
Notes: The custom map will behave like a normal standard map in EditWorld with one exception:
EditWorld s options 'paint with edges' and 'fill using edge brush' may paint with unwanted tiles.
You can change this by modifying the BRUSHBEGIN-BRUSHEND block in 'MyMap.eds'.
Format not explored.
