WZ 2.3.9.1 on Mac OS X 10.5.8

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WZ 2.3.9.1 on Mac OS X 10.5.8

Postby aubergine » 10 Jan 2013, 01:46

I'm trying to run WZ 2.3.9.1 on Mac OS X 10.5.8 and getting this error:

Code: Select all
--- Starting log ---
error   |11:41:51: [PlayList_Read] PHYSFS_openRead("music/music.wpl") failed with error: No such file or directory
error   |11:41:51: [LoadTextureFile] Texture file "intfac0.png" not preloaded.
error   |11:41:51: [LoadTextureFile] Assert in Warzone: /Users/dak180/Applications/Build/wz2100/hg/wz2100-git/macosx/../lib/ivis_common/bitimage.c:34 (resPresent("IMGPAGE", FileName)), last script event: '<none>'
error   |11:41:51: [resGetDataFromHash] resGetDataFromHash: Unknown ID: 52d0d87 Type: IMGPAGE
error   |11:41:51: [resGetDataFromHash] Assert in Warzone: /Users/dak180/Applications/Build/wz2100/hg/wz2100-git/macosx/../lib/framework/frameresource.c:538 (psRes != ((void *)0)), last script event: '<none>'
error   |11:41:51: [resGetData] resGetData: Unable to find data for intfac0.png type IMGPAGE
error   |11:41:51: [resGetData] Assert in Warzone: /Users/dak180/Applications/Build/wz2100/hg/wz2100-git/macosx/../lib/framework/frameresource.c:554 (data != ((void *)0)), last script event: '<none>'


I downloaded the http://sourceforge.net/projects/warzone ... ovideo.dmg file, which I believe is the latest stable 2.3.9.x release for OX X?

Any ideas?
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Re: WZ 2.3.9.1 on Mac OS X 10.5.8

Postby Goth Zagog-Thou » 10 Jan 2013, 02:00

Looks like the Physfs glitchiness is poking its' head out again. :(
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Re: WZ 2.3.9.1 on Mac OS X 10.5.8

Postby aubergine » 10 Jan 2013, 02:37

Doesn't 2.3.9.1 pre-date the phsyfs bug?
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Re: WZ 2.3.9.1 on Mac OS X 10.5.8

Postby Goth Zagog-Thou » 10 Jan 2013, 05:47

I think it has more to do with the installed version on the local machine, myself. I have to compile my own physfs 2.0.3 every time.
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Re: WZ 2.3.9.1 on Mac OS X 10.5.8

Postby bendib » 10 Jan 2013, 06:07

I agree with Goth. It's machine-specific, but on OS X, isn't it statically linked?
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Re: WZ 2.3.9.1 on Mac OS X 10.5.8

Postby aubergine » 10 Jan 2013, 06:12

My understanding is that on OS X it's bundled with WZ. I don't compile the game manually, I just download the .dmg and run the executable in it.
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Re: WZ 2.3.9.1 on Mac OS X 10.5.8

Postby dak180 » 11 Jan 2013, 05:41

It sounds like it is missing stuff in the data dir.

(You are correct that Physfs is bundled into the mac binaries, though as a framework, not statically)
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