Wanting to model
Wanting to model
Pretty much anything for high-polly renders. Have rendering/lighting software and some generic tile textures for shinies.
Can't texture for anything useful, can't do organic shapes. (curvy stuff)
Somewhat disappointed with the lack of interest from last time.
Can't texture for anything useful, can't do organic shapes. (curvy stuff)
Somewhat disappointed with the lack of interest from last time.
- Terminator
- Regular
- Posts: 1077
- Joined: 05 Aug 2006, 13:46
- Location: Ukraine
- Contact:
Re: Wanting to model
Make high poly command center with details. would love to see it.
Death is the only way out... sh*t Happens !
Russian-speaking Social network Group http://vk.com/warzone2100
Russian-speaking Social network Group http://vk.com/warzone2100
Re: Wanting to model
I think that colditz already did the command center, although I'm not sure. That doesn't mean that you couldn't do it, of course.
Anyway if you want to make something that other people aren't working on, there are some things like mortar pits, anti-air mounts and cannons, light halftracks, tiger, panther and nexus bodies.
Anyway if you want to make something that other people aren't working on, there are some things like mortar pits, anti-air mounts and cannons, light halftracks, tiger, panther and nexus bodies.
-insert deep philosophical statement here-
Re: Wanting to model
Made a start on it todayTerminator wrote:Make high poly command center with details. would love to see it.
Re: Wanting to model
where is satellite dish?
Re: Wanting to model
zany wrote:where is satellite dish?
WIP by the looks of things zany, I'm sure Naiba will get there eventually.Naiba wrote: Made a start on it today
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
-
- Inactive
- Posts: 1695
- Joined: 01 Sep 2006, 19:17
Re: Wanting to model
Also, it's in a separate file.
We want information... information... information.
Re: Wanting to model
Nice looking HQ colours might need touching up like we all told ...your models are too clean,,
Good job
Good job
Re: Wanting to model
Didn’t have the time to do that much more to it yet, but re-rendered it in moodier lighting.
Re: Wanting to model
You dont have to put a radar sensor or other apparatus in the center top as this is used by the code to place another pie file on a connector in this positions
Re: Wanting to model
I was never intending for this model to be featured in-game. Working to a low polly-limit was never my strong-point.Berg wrote:You dont have to put a radar sensor or other apparatus in the center top as this is used by the code to place another pie file on a connector in this positions
Re: Wanting to model
For buildings that there are very few of, eg. CC, sat uplink, las sat, CRC, does it really matter how many polys they have?
I can see why poly count for droids and defences are vital - there are loads of them on a map. But at most there will only ever be 10 CCs on a map, so could the poly count limit be lifted a bit for those rarer buildings?
I can see why poly count for droids and defences are vital - there are loads of them on a map. But at most there will only ever be 10 CCs on a map, so could the poly count limit be lifted a bit for those rarer buildings?
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
Re: Wanting to model
Artistic coherency? Having a few super-high polly objects tend to make everything else look that much worse just by being there. There may be technical issues too, but I don't know much about this game's engine, so I couldn't say.aubergine wrote:For buildings that there are very few of, eg. CC, sat uplink, las sat, CRC, does it really matter how many polys they have?
Re: Wanting to model
Perhaps a compromise then - allow them to have a few more polys than they currently get, but not a crazy number of polys. So they can be a little bit more detailed than they currently are without making the other buildings look any worse.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
Re: Wanting to model
There is a very high limit on structures(poli) now if you pc can handle it the game can run it.
The limits suggested in the wiki are just that a guide not a rule
The limits suggested in the wiki are just that a guide not a rule