Wanting to model

Improving the artwork in Warzone2100 - not for mod discussions

Wanting to model

Postby Naiba » 01 Feb 2012, 01:11

Pretty much anything for high-polly renders. Have rendering/lighting software and some generic tile textures for shinies.

Can't texture for anything useful, can't do organic shapes. (curvy stuff)

Somewhat disappointed with the lack of interest from last time.
Naiba

 
Joined: 23 Jun 2011, 01:20

Re: Wanting to model

Postby Terminator » 01 Feb 2012, 09:31

Make high poly command center with details. would love to see it.
Death is the only way out... sh*t Happens !

Russian-speaking wz site http://warzone2100.org.ua
Terminator
Professional

User avatar
 
Joined: 05 Aug 2006, 12:46
Location: Ukraine

Re: Wanting to model

Postby Jorzi » 01 Feb 2012, 12:12

I think that colditz already did the command center, although I'm not sure. That doesn't mean that you couldn't do it, of course.
Anyway if you want to make something that other people aren't working on, there are some things like mortar pits, anti-air mounts and cannons, light halftracks, tiger, panther and nexus bodies.
ImageImage
-insert deep philosophical statement here-
Jorzi
Veteran

 
Joined: 10 Apr 2010, 23:14

Re: Wanting to model

Postby Naiba » 02 Feb 2012, 19:16

Terminator wrote:Make high poly command center with details. would love to see it.

Made a start on it today :)
Attachments
HQ1.jpg
Naiba

 
Joined: 23 Jun 2011, 01:20

Re: Wanting to model

Postby zany » 02 Feb 2012, 20:08

where is satellite dish?
zany
Regular

 
Joined: 20 Sep 2011, 06:04

Re: Wanting to model

Postby Mysteryem » 02 Feb 2012, 20:13

zany wrote:where is satellite dish?

Naiba wrote:Made a start on it today :)

WIP by the looks of things zany, I'm sure Naiba will get there eventually. :)
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
Mysteryem
Global Moderator

User avatar
 
Joined: 22 Sep 2008, 18:44
Location: UK

Re: Wanting to model

Postby cybersphinx » 02 Feb 2012, 20:21

Also, it's in a separate file.
We want information... information... information.
cybersphinx
Inactive

 
Joined: 01 Sep 2006, 18:17

Re: Wanting to model

Postby Berg » 03 Feb 2012, 00:40

Nice looking HQ colours might need touching up like we all told ...your models are too clean,,


Good job
Berg
Veteran

User avatar
 
Joined: 02 Sep 2007, 22:25
Location: Australia

Re: Wanting to model

Postby Naiba » 03 Feb 2012, 02:00

Didn’t have the time to do that much more to it yet, but re-rendered it in moodier lighting.
Attachments
HQ2.jpg
Naiba

 
Joined: 23 Jun 2011, 01:20

Re: Wanting to model

Postby Berg » 03 Feb 2012, 02:12

You dont have to put a radar sensor or other apparatus in the center top as this is used by the code to place another pie file on a connector in this positions
hq.gif
hq.gif (22.56 KiB) Viewed 360 times
Berg
Veteran

User avatar
 
Joined: 02 Sep 2007, 22:25
Location: Australia

Re: Wanting to model

Postby Naiba » 03 Feb 2012, 02:22

Berg wrote:You dont have to put a radar sensor or other apparatus in the center top as this is used by the code to place another pie file on a connector in this positions
hq.gif


I was never intending for this model to be featured in-game. Working to a low polly-limit was never my strong-point.
Naiba

 
Joined: 23 Jun 2011, 01:20

Re: Wanting to model

Postby aubergine » 03 Feb 2012, 02:38

For buildings that there are very few of, eg. CC, sat uplink, las sat, CRC, does it really matter how many polys they have?

I can see why poly count for droids and defences are vital - there are loads of them on a map. But at most there will only ever be 10 CCs on a map, so could the poly count limit be lifted a bit for those rarer buildings?
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
aubergine
Special

User avatar
 
Joined: 09 Oct 2010, 23:58

Re: Wanting to model

Postby Naiba » 03 Feb 2012, 02:51

aubergine wrote:For buildings that there are very few of, eg. CC, sat uplink, las sat, CRC, does it really matter how many polys they have?


Artistic coherency? Having a few super-high polly objects tend to make everything else look that much worse just by being there. There may be technical issues too, but I don't know much about this game's engine, so I couldn't say.
Naiba

 
Joined: 23 Jun 2011, 01:20

Re: Wanting to model

Postby aubergine » 03 Feb 2012, 02:56

Perhaps a compromise then - allow them to have a few more polys than they currently get, but not a crazy number of polys. So they can be a little bit more detailed than they currently are without making the other buildings look any worse.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
aubergine
Special

User avatar
 
Joined: 09 Oct 2010, 23:58

Re: Wanting to model

Postby Berg » 03 Feb 2012, 02:59

There is a very high limit on structures(poli) now if you pc can handle it the game can run it.
The limits suggested in the wiki are just that a guide not a rule
Berg
Veteran

User avatar
 
Joined: 02 Sep 2007, 22:25
Location: Australia

Next

Return to Artwork

Who is online

Users browsing this forum: No registered users and 2 guests