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Re: Models By Berg

Posted: 04 Dec 2013, 16:19
by IgorBrehm
Nice!!

Re: Models By Berg

Posted: 08 Jan 2014, 10:08
by Berg
Scavenger research centre concept
Screenshot.png
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Re: Models By Berg

Posted: 08 Jan 2014, 19:08
by tmp500
hey! its dirty! sweet :D a chimney maybe?

Re: Models By Berg

Posted: 08 Jan 2014, 19:53
by stiv
Love the building texture!

Re: Models By Berg

Posted: 09 Jan 2014, 05:13
by Rman Virgil
.

Beautiful texture work all around. :3

The notion of a Scav Research Center got me to thinking about the whole scav modus operandi of cobbling together and re-purposing found or scavenged tech. Certainly the word "research" can encompass that procedure though in actual practice it strikes me more as "tinkering" or "bricolage". :hmm:

.

Re: Models By Berg

Posted: 10 Jan 2014, 14:14
by Berg
I thought to give it more a research feel...by having signs I'll make more soon.
This is just concept.
scafsign.png
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Re: Models By Berg

Posted: 06 Jun 2014, 11:10
by AWarZoner
Berg wrote:Made a Animated HQ some feed back on it would help
Image
I was thinking of having it light up in team colours but we have black and grey they don’t look good as lights.
Image
It looks great!

Re: Models By Berg

Posted: 18 Jun 2014, 15:01
by AWarZoner
Sorry for using this thread but I can't PM you Berg.
Do you still use MM3D (misfit model 3d)?
How did you install it on linux I assume that you use linux? :hmm:
Did you install it from source or did you install it from the repositories? :hmm:

- Andrie

Re: Models By Berg

Posted: 18 Jun 2014, 23:08
by Berg
http://www.misfitcode.com/misfitmodel3d/olh_index.html

AWarZoner wrote: How did you install it on linux I assume that you use linux? :hmm:
Did you install it from source or did you install it from the repositories? :hmm:
Install it which way is easy for you I dont think it matters
If you need more info do a forum search for key words I think most everything about .pie models has been talked about.

Re: Models By Berg

Posted: 19 Jun 2014, 10:24
by AWarZoner
Struggled (dependencies) with installing it form source. :roll:
So I got the packadge mm3d (version 1.3.7) from the repositories. :lecture:

And thanks the link to the (Help Page). :wheee:

- Andrie

Re: Models By Berg

Posted: 15 Sep 2014, 22:54
by Berg
Gates
I was thinking the original gates need to be changed because at times your attacking the enemy and at a flash you think gates are stock walls which are easier to bring down then gates.
So i gave them a different look just for contrasting gate and wall.
Just an idea not a fact.
snapshot.jpg
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Re: Models By Berg

Posted: 21 Sep 2015, 15:09
by Tzeentch
note about the crystals.. do we need to make a harvester to collect them then deposit into a refinery to earn more cash...

reminds me of C & C straight away. What else you working on?

Re: Models By Berg

Posted: 24 Dec 2015, 05:43
by Berg
Just messing about with textures and i made a few changes to factories
wz2100-20151224_141842-Sk-Rush.png
Here is the changed texture replace it in you data/base/texpages
page-13-player-buildings.png

Re: Models By Berg

Posted: 25 Dec 2015, 03:51
by montetank
Many changes. I like the "dirt and damaged" look at the sides. Its logical. Why should a factory looks clean? Excellent.

Re: Models By Berg

Posted: 04 Jan 2016, 10:47
by Berg