Models By Berg

Improving the artwork in Warzone2100 - not for mod discussions
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Berg
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Re: Models By Berg

Post by Berg » 23 Dec 2011, 13:37

As there is no real life Satellite strike center to compare with beside the ingame one Concept this one.
wz2100-20111223_223212-Sk-Rush.png
concept sat strike centre
I gave it a base plate but the original does not have a base plate

also rev 2 of sat strike center
Attachments
wz2100-20111224_065846-Sk-Rush.png
satstrike.zip
(97.37 KiB) Downloaded 296 times

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Berg
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Re: Models By Berg

Post by Berg » 24 Dec 2011, 04:02

Just for info here is a list of pie files in the lassat
lassat.jpg
Took some times to sort out so I thought i would post the info

Regards Berg

PS: version 3

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Goth Zagog-Thou
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Re: Models By Berg

Post by Goth Zagog-Thou » 24 Dec 2011, 05:29

Hey Berg can we have the chain-link fences by themselves? I'd love to have a new type of wall that uses those.

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Re: Models By Berg

Post by Berg » 24 Dec 2011, 06:02

Goth Zagog-Thou wrote:Hey Berg can we have the chain-link fences by themselves? I'd love to have a new type of wall that uses those.
So many models I have made already done a forcefield fence that was similar ...

Remind me later Im on a diff model ATM ... But sure


Regards Berg

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Re: Models By Berg

Post by Berg » 24 Dec 2011, 13:08

wz2100-20111224_220458-Sk-Rush.png
concept fence wall
Here is a fence if you like it ill make you a set with team colours

And he made a full set of fence...
wz2100-20111224_223951-Sk-Rush.jpg
You will have to add the texture into the wrf files or make a mod yourself I cant make mods

Merry Christmas from Berg
Attachments
wall.zip
(7.37 KiB) Downloaded 310 times

Jorzi
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Re: Models By Berg

Post by Jorzi » 24 Dec 2011, 16:03

The fences themselves look good, but they remind me of the shadow issue. I know it's not possible to take alpha mapping into account when using shadow volumes, but would it at least be possible to disable certain faces from casting shadows?
Also, would it be possible to make shadows visible through transparent faces?
ImageImage
-insert deep philosophical statement here-

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Re: Models By Berg

Post by MaNGusT » 24 Dec 2011, 16:47

Jorzi wrote:The fences themselves look good, but they remind me of the shadow issue. I know it's not possible to take alpha mapping into account when using shadow volumes, but would it at least be possible to disable certain faces from casting shadows?
Also, would it be possible to make shadows visible through transparent faces?
I think no, not in this century... it concerns all that we were asking for. :wink:
P.S. well, only if you will start to code something .. XD
Image

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Re: Models By Berg

Post by Jorzi » 24 Dec 2011, 17:42

Heh, who knows....
ImageImage
-insert deep philosophical statement here-

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Re: Models By Berg

Post by Berg » 24 Dec 2011, 20:01

Disable shadows and or code the ability to disable shadows per models..
Im not a coder so have fun.
http://sourceforge.net/apps/trac/wzgrap ... /PieFormat
WZGM pie 3 flags and format this is not possible in wz2100 source but the code method is already done.


Regards Berg

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Re: Models By Berg

Post by Goth Zagog-Thou » 25 Dec 2011, 03:06

Thanks Berg. :) And woot to forcefield walls too!

Make all the models you want -- adding them into the game as new ones that don't overwrite others is easy as pie. *no pun intended :lol2: *

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Re: Models By Berg

Post by Berg » 25 Dec 2011, 13:44

Goth Zagog-Thou wrote:Make all the models you want -- adding them into the game as new ones that don't overwrite others is easy as pie. *no pun intended :lol2: *
I leave the mod stuff to others I just make models for fun.

Rename the models textures etc how you will like.
Goth Zagog-Thou wrote:And woot to forcefield walls too!
Yeah wzgm source has forcefields good fun different!

http://wzgraphicmods.sourceforge.net/joomla/

Regards Berg

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Re: Models By Berg

Post by Berg » 04 Jan 2012, 12:55

water tower miwatow.pie
Screenshot.png
Above shot showing new and old model with old texture.
Screenshot-miwatow - WMIT.png
same model with new texture needing dust and rust but looks better..

I uploaded the new model with new texture so you can use as likes.

here is the new model that uses old texture of you want it.

Code: Select all

PIE 3
TYPE 200
TEXTURE 0 page-7-barbarians-arizona.png 0 0
LEVELS 1
LEVEL 1
POINTS 37
	21.009 0.039911 -20.7382
	-20.911 -0.002415 -21.06
	11.4946 45.4467 -11.4598
	-11.632 45.4233 -11.6373
	-21.2329 0.039912 20.86
	-11.8095 45.4467 11.4892
	20.6871 0.082238 21.1818
	11.317 45.4701 11.6668
	-20.7031 -0.001991 -20.8488
	20.7978 0.039911 -20.5302
	11.3781 45.4467 -11.345
	-11.5172 45.4236 -11.5208
	-21.0217 0.039912 20.652
	-11.693 45.4467 11.3745
	20.4791 0.081815 20.9706
	11.2023 45.4698 11.5503
	-23.7108 45.6063 0.464588
	-19.1896 45.6037 14.3794
	-23.6921 77.5171 0.464588
	-19.1709 77.5145 14.3794
	-7.35292 45.5967 22.9793
	-7.33424 77.5075 22.9793
	7.27803 45.5882 22.9793
	7.29671 77.499 22.9793
	19.1147 45.5812 14.3795
	19.1334 77.4921 14.3795
	23.6359 45.5786 0.46459
	23.6546 77.4894 0.46459
	19.1147 45.5812 -13.4503
	19.1334 77.4921 -13.4503
	7.27803 45.5882 -22.0501
	7.29672 77.499 -22.0501
	-7.35291 45.5967 -22.0501
	-7.33423 77.5075 -22.0501
	-19.1896 45.6037 -13.4503
	-19.1709 77.5145 -13.4503
	-0.01876 77.5033 0.464588
POLYGONS 54
	200 3 0 1 2 0.678222 0.976159 0.763767 0.97637 0.698557 0.759802 
	200 3 1 3 2 0.763767 0.97637 0.740778 0.760014 0.698557 0.759802 
	200 3 1 4 3 0.852488 0.97627 0.77134 0.97612 0.832513 0.758595 
	200 3 4 5 3 0.77134 0.97612 0.78905 0.758446 0.832513 0.758595 
	200 3 4 6 5 0.764162 0.976158 0.678617 0.975947 0.740973 0.759802 
	200 3 6 7 5 0.678617 0.975947 0.698753 0.75959 0.740973 0.759802 
	200 3 6 0 7 0.770964 0.97597 0.852112 0.97612 0.788848 0.758296 
	200 3 0 2 7 0.852112 0.97612 0.832312 0.758446 0.788848 0.758296 
	200 3 8 9 10 0.763341 0.976368 0.678651 0.976159 0.698769 0.759802 
	200 3 8 10 11 0.763341 0.976368 0.698769 0.759802 0.740568 0.760012 
	200 3 12 8 11 0.771744 0.97612 0.85208 0.976269 0.832295 0.758594 
	200 3 12 11 13 0.771744 0.97612 0.832295 0.758594 0.789266 0.758446 
	200 3 14 12 13 0.679043 0.975949 0.763733 0.976158 0.740761 0.759802 
	200 3 14 13 15 0.679043 0.975949 0.740761 0.759802 0.698963 0.759592 
	200 3 9 14 15 0.851708 0.97612 0.771372 0.975972 0.789067 0.758298 
	200 3 9 15 10 0.851708 0.97612 0.789067 0.758298 0.832096 0.758446 
	200 3 1 0 9 0.763767 0.97637 0.678222 0.976159 0.678651 0.976159 
	200 3 1 9 8 0.763767 0.97637 0.678651 0.976159 0.763341 0.976368 
	200 3 4 1 8 0.77134 0.97612 0.852488 0.97627 0.85208 0.976269 
	200 3 4 8 12 0.77134 0.97612 0.85208 0.976269 0.771744 0.97612 
	200 3 6 4 12 0.678617 0.975947 0.764162 0.976158 0.763733 0.976158 
	200 3 6 12 14 0.678617 0.975947 0.763733 0.976158 0.679043 0.975949 
	200 3 0 6 14 0.852112 0.97612 0.770964 0.97597 0.771372 0.975972 
	200 3 0 14 9 0.852112 0.97612 0.771372 0.975972 0.851708 0.97612 
	200 3 16 17 18 0.713936 0.491703 0.655621 0.491713 0.713936 0.368826 
	200 3 17 19 18 0.655621 0.491713 0.655621 0.368836 0.713936 0.368826 
	200 3 17 20 19 0.65719 0.490221 0.692244 0.490247 0.657246 0.367884 
	200 3 20 21 19 0.692244 0.490247 0.6923 0.367911 0.657246 0.367884 
	200 3 20 22 21 0.692244 0.490247 0.735573 0.49028 0.6923 0.367911 
	200 3 22 23 21 0.735573 0.49028 0.735629 0.367943 0.6923 0.367911 
	200 3 22 24 23 0.735573 0.49028 0.770627 0.490307 0.735629 0.367943 
	200 3 24 25 23 0.770627 0.490307 0.770683 0.36797 0.735629 0.367943 
	200 3 24 26 25 0.655621 0.4918 0.713936 0.49181 0.655621 0.368923 
	200 3 26 27 25 0.713936 0.49181 0.713936 0.368933 0.655621 0.368923 
	200 3 26 28 27 0.713936 0.49181 0.772252 0.4918 0.713936 0.368933 
	200 3 28 29 27 0.772252 0.4918 0.772252 0.368923 0.713936 0.368933 
	200 3 28 30 29 0.770627 0.490307 0.735573 0.49028 0.770683 0.36797 
	200 3 30 31 29 0.735573 0.49028 0.735629 0.367943 0.770683 0.36797 
	200 3 30 32 31 0.735573 0.49028 0.692244 0.490247 0.735629 0.367943 
	200 3 32 33 31 0.692244 0.490247 0.6923 0.367911 0.735629 0.367943 
	200 3 32 34 33 0.692244 0.490247 0.65719 0.490221 0.6923 0.367911 
	200 3 34 35 33 0.65719 0.490221 0.657246 0.367884 0.6923 0.367911 
	200 3 34 16 35 0.772252 0.491713 0.713936 0.491703 0.772252 0.368836 
	200 3 16 18 35 0.713936 0.491703 0.713936 0.368826 0.772252 0.368836 
	200 3 36 18 19 0.687734 0.428811 0.671841 0.484392 0.709577 0.484392 
	200 3 36 19 21 0.687734 0.428811 0.671841 0.484392 0.709577 0.484392 
	200 3 36 21 23 0.687734 0.428811 0.671841 0.484392 0.709577 0.484392 
	200 3 36 23 25 0.687734 0.428811 0.671841 0.484392 0.709577 0.484392 
	200 3 36 25 27 0.687734 0.428811 0.671841 0.484392 0.709577 0.484392 
	200 3 36 27 29 0.687734 0.428811 0.671841 0.484392 0.709577 0.484392 
	200 3 36 29 31 0.687734 0.428811 0.671841 0.484392 0.709577 0.484392 
	200 3 36 31 33 0.687734 0.428811 0.671841 0.484392 0.709577 0.484392 
	200 3 36 33 35 0.687734 0.428811 0.671841 0.484392 0.709577 0.484392 
	200 3 36 35 18 0.687734 0.428811 0.671841 0.484392 0.709577 0.484392 

Thay are all in PIE 3 format
Attachments
watertower.zip
(236.75 KiB) Downloaded 270 times

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Berg
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Re: Models By Berg

Post by Berg » 08 Jan 2012, 01:16

I made a map so ill shove it here. 4 player 12 oil per base
map.jpg
wz2100-20120108_114533-fourfoes-T1.png
Attachments
4c-fourfoes.wz
(62.72 KiB) Downloaded 299 times

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Re: Models By Berg

Post by macuser » 09 Jan 2012, 16:23

This whole issue of shadows brings us back to the whole issue of a rendering engine.

We don't want shadows to be render or CPU intensive. But porting to a new engine will be hard and take a while.
ArtRev Website

ImageImage

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

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Re: Models By Berg

Post by Berg » 14 Jan 2012, 12:09

Another map 2 man war no fancy bits but should be fun strategy
2c-twomanwar.wz
(73.74 KiB) Downloaded 283 times
Find new actics on this larger then normal 2 player map
Attachments
newmap.png

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