Models By Berg

Improving the artwork in Warzone2100 - not for mod discussions
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montetank
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Re: Models By Berg

Post by montetank »

Berg-i need the textures. Finally some nice looking Arizona-cliffs. Where can i find the textures? Please help.
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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Berg
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Re: Models By Berg

Post by Berg »

I dont have a clue what your asking for.
Please use full sentences.
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montetank
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Re: Models By Berg

Post by montetank »

In this vid which you posted, we can see some new texture tiles for the Arizona maps. Watch at the cliffs. I know, that you posted the vid to show the base, but i need the tiles. How can i get them?
BTW- if you dont like my stupid english-sorry. Maybe i should not ask or write something in future. :oops:
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
stiv
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Re: Models By Berg

Post by stiv »

It was not clear from your question what exactly you were asking for.

On the Interwebs, we all have different levels of skill with English - our planetary language. But together, we get by. No need to apologize. Or get snotty.
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Berg
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Re: Models By Berg

Post by Berg »

Just a Tease
Amazing New 3d rts
Amazing New 3d rts
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Alarak
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Re: Models By Berg

Post by Alarak »

Hi Everyone.

Maybe I'm dropping in somewhat late with questions regarding modding.
I've already visited this site quite frequently in order to learn some stuff.

And yesterday, and just now I've been making my very first modding entries and making Warzone 2100 a game personalized for my touch.
I also have created plans to fully throw around some aspects such as models and the technology tree.

and yesterday I started with having success in making my Cobra Tank having a cooler more dark with some red linings body type and used it in my mod.
Today I also have been succesfull in converting the Python body to a second cobra like medium body which must receive some extra feature on the model. I used Blender to add some extra green bagage trays for a quick tryout. But now when I start up a game, the model shows up correctly, but there's no turret being displayed?

Can someone please help? its the only thing that current;y is stopping me, and I don't understand what happens here?


For info: I use WMIT for the model import/exporting including the textures, here I see no issues.
I use blender to work on the .obj files I make with WMIT.

Thank you in advance.
stiv
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Re: Models By Berg

Post by stiv »

If something is not working, that means something is wrong. We need more info.

But that belongs in a separate thread since it is nothing to do with this topic.
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Alarak
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Re: Models By Berg

Post by Alarak »

First off, sorry, I'll make a new thread about it then.
Second, what more info do you need?
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Berg
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Re: Models By Berg

Post by Berg »

Below is the pie file do note at the very end is connectors yopu need to replace them because they are the positioning points for turrets etc, without these the turrets have no place to be added to the model.
remember upon changing your model to replace the connectors list!

Code: Select all

PIE 2
TYPE 200
TEXTURE 0 page-14-droid-hubs.png 256 256
LEVELS 1
LEVEL 1
POINTS 12 
	-7 9 -34 
	7 9 -34 
	7 14 -34 
	-7 14 -34 
	-11 22 26 
	-14 9 28 
	-14 9 -14 
	-11 22 -14 
	10 22 -14 
	10 22 26 
	13 9 28 
	13 9 -14
POLYGONS 20
	200 3 3 2 1 35 3 51 3 51 10
	200 3 3 1 0 35 3 51 10 35 10
	200 3 7 6 5 38 24 26 24 26 0
	200 3 7 5 4 38 24 26 0 38 1
	200 3 0 6 7 26 35 26 24 38 24
	200 3 7 3 0 38 24 31 35 26 35
	200 3 2 3 7 12 36 2 36 0 25
	200 3 2 7 8 12 36 0 25 14 25
	200 3 10 9 4 51 10 52 0 62 0
	200 3 10 4 5 51 10 62 0 63 10
	200 3 6 11 10 26 24 14 24 14 0
	200 3 6 10 5 26 24 14 0 26 0
	200 3 0 1 11 23 35 17 35 14 24
	200 3 0 11 6 23 35 14 24 26 24
	200 3 8 7 4 13 24 1 24 1 1
	200 3 8 4 9 13 24 1 1 13 1
	200 3 11 8 9 26 24 38 24 38 1
	200 3 11 9 10 26 24 38 1 26 0
	200 3 1 2 8 26 35 31 35 38 24
	200 3 1 8 11 26 35 38 24 26 24
CONNECTORS 8
	0 10 23
	0 -25 13
	0 10 43
	0 0 0
	0 0 0
	0 -25 9
	0 10 9
	0 10 -11
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Berg
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Re: Models By Berg

Post by Berg »

missionend1.png
missionend1.png (218.93 KiB) Viewed 20870 times
A 3D warzone2100 model in obj format
Attachments
warzone2100.tar.gz
contains obj pie and texture files
(276.69 KiB) Downloaded 378 times
trevormanaze
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Re: Models By Berg

Post by trevormanaze »

Berg wrote:Just a Tease
wz2200.png
What am I seeing here. Says be RTS?
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Berg
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Re: Models By Berg

Post by Berg »

Cant be that hard to work out if you know warzone you will see I added the name to the backdrop the compress file contains a 3D model of "warzone2100" obj and pie format
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Re: Models By Berg

Post by flavitu »

Amazing Work.
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Berg
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Re: Models By Berg

Post by Berg »

pic.png
pic1.png
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Berg
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Re: Models By Berg

Post by Berg »

wz2100-20160502_205149-Sk-Rush.png
thinking about making forcefield walls for warzone....

This is running in todays master with slight mod to pie files animation and texture comes next.

Also just a reminder that the structures still float in mid air even though this was fixed years back but ignored!!!
wz2100-20160502_151018-Sk-Rush.png
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