Models By Berg

Improving the artwork in Warzone2100 - not for mod discussions
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Berg
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Re: Models By Berg

Post by Berg »

new cannon for fortress turret and cannon only..
Screenshot-Warzone 2100.png
This is using the old page 17 so no need for texture changes its for master only as it uses tcmask
I think if you remove the tcmask flag in the pie files it should work in 2.3.9
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Re: Models By Berg

Post by aubergine »

The cannon fortress looks good, however would it be worth experimenting with a design that takes inspiration from the guns on battleships? So the "diamond" bit under the turret would be removed (turret rests directly on top of the main concrete base), the turret would be made wider and an extra barrel or two added?

Image

Regarding the laser satellite building, in various in-game videos it was mentioned that the laser satellites charged in space - ie. there was no beam of energy sent from the ground. So the LasSat reload timer isn't anything to do with the building (from story perspective) it's actually the building waiting for the LasSat in orbit to be ready to make it's next strike. For me, the LasSat building should be a somewhat boring, fairly rectangular shape - like a concrete portacabin sort of thing. The only thing giving any indication that it's something special would be a satellite dish (about 1/2 size of satellite uplink dish) on top and perhaps an antenna array / comms tower nearby.

As for the satellite uplink, I always though the building was much too big personally. It should be bigger than radar towers, obviously, but not as gargantuan as it currently is. The revised design is looking much better than the original IMHO (love the dish & receiver!), however the base reminds me of a dalek from Dr. Who :p Maybe have the dish on top of something like this (note counterweights as well):

Image

Also, I seem to remember there was some poking around with regards to getting naval vessels in the game - check this out: http://www.youtube.com/watch?v=GpUfZvzH2Xc
Last edited by aubergine on 17 Jan 2012, 21:22, edited 1 time in total.
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aubergine
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Re: Models By Berg

Post by aubergine »

Another approach with satellite dish:

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Berg
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Re: Models By Berg

Post by Berg »

aubergine wrote:The cannon fortress looks good, however would it be worth experimenting with a design that takes inspiration from the guns on battleships? So the "diamond" bit under the turret would be removed (turret rests directly on top of the main concrete base), the turret would be made wider and an extra barrel or two added?
I looked at turrets like that the issue is multi barrels would need a coder
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Re: Models By Berg

Post by lav_coyote25 »

aubergine wrote:The cannon fortress looks good, however would it be worth experimenting with a design that takes inspiration from the guns on battleships? So the "diamond" bit under the turret would be removed (turret rests directly on top of the main concrete base), the turret would be made wider and an extra barrel or two added?

Image
this was done by a community member. i jokingly said we should have a naval gun - he made one up but didnt want to release to the general public due to the model not being right. the guns poked through the turret top when raised at a sharp angle... i thought it didnt look all that bad... i might even have the model somewhere in my collection of files... will have to look... was a bad running joke for the longest time... 6 barrel navel cannon. still breaks me up... :lol2:
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Re: Models By Berg

Post by Berg »

wz2100-20120118_165034-twomanwar-T1.png
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Re: Models By Berg

Post by macuser »

oooo. nice ;)
ArtRev Website

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Re: Models By Berg

Post by Berg »

Rather then upset the thread title I will post what I make here I'm just having fun.
wz2100-20120209_114655-Sk-Rush.png
just a concept model for supertransport
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Re: Models By Berg

Post by Jorzi »

Nice start, although now the body looks lowpoly compared to the fans.
Have you noticed any slowdowns caused by high polycounts so far? I'm asking this because I'm wondering whether the polycount limits I am adhering to are unnecessarily tight...
ImageImage
-insert deep philosophical statement here-
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Re: Models By Berg

Post by Berg »

more adjusting
more adjusting
took another screeny to compare unit size to transport
took another screeny to compare unit size to transport
Looking at the units the transport need to be a lot bigger but issue is it runs into cliff and structures till the size collision is fixed i think we stuck with undersize super trans
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Re: Models By Berg

Post by Berg »

Jorzi wrote:Nice start, although now the body looks lowpoly compared to the fans.
low poly stealth bomber
low poly stealth bomber
220px-USAF_B-2_Spirit.jpg (11.88 KiB) Viewed 15332 times
Just a idea is that a lot of non comercial aircraft have all the pretty stuff removed and just use essential design.
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Re: Models By Berg

Post by Shadow Wolf TJC »

Berg wrote:
wz2100-20120210_011952-Sk-Rush.jpg
wz2100-20120210_013157-Sk-Rush.jpg
Looking at the units the transport need to be a lot bigger but issue is it runs into cliff and structures till the size collision is fixed i think we stuck with undersize super trans
The original super transport looked like it could've been a hybrid airship that used a combination of lighter-than-air buoyancy and powered lift in order to fly. That would explain how something with that disproportionately large body, those stubby wings, and only 1 pair of turbofans to provide it with lift, could fly in the 1st place.

If you feel that the bodies of your VTOL transport designs (which do look nice btw) seem too small to fit 10 tanks in its cargo bay, then perhaps you could try creating some models of hybrid airships?
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Re: Models By Berg

Post by Berg »

thats not a bad idea
Shadow Wolf TJC wrote:If you feel that the bodies of your VTOL transport designs (which do look nice btw) seem too small to fit 10 tanks in its cargo bay, then perhaps you could try creating some models of hybrid airships?
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Re: Models By Berg

Post by effigy »

IIRC there are posts of such machines somewhere around here. I think in an analysis by R-man.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Re: Models By Berg

Post by Berg »

More tweaking and texture adjusting.
wz2100-20120210_124400-Sk-Rush.png
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Last edited by Berg on 10 Feb 2012, 05:56, edited 1 time in total.
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