Models By Berg

Improving the artwork in Warzone2100 - not for mod discussions
IgorBrehm
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Re: Models By Berg

Post by IgorBrehm »

Nice!!
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Berg
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Re: Models By Berg

Post by Berg »

Scavenger research centre concept
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tmp500
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Re: Models By Berg

Post by tmp500 »

hey! its dirty! sweet :D a chimney maybe?
stiv
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Re: Models By Berg

Post by stiv »

Love the building texture!
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Rman Virgil
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Re: Models By Berg

Post by Rman Virgil »

.

Beautiful texture work all around. :3

The notion of a Scav Research Center got me to thinking about the whole scav modus operandi of cobbling together and re-purposing found or scavenged tech. Certainly the word "research" can encompass that procedure though in actual practice it strikes me more as "tinkering" or "bricolage". :hmm:

.
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Berg
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Re: Models By Berg

Post by Berg »

I thought to give it more a research feel...by having signs I'll make more soon.
This is just concept.
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AWarZoner
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Re: Models By Berg

Post by AWarZoner »

Berg wrote:Made a Animated HQ some feed back on it would help
Image
I was thinking of having it light up in team colours but we have black and grey they don’t look good as lights.
Image
It looks great!
Last edited by AWarZoner on 30 Jun 2014, 21:39, edited 1 time in total.
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Re: Models By Berg

Post by AWarZoner »

Sorry for using this thread but I can't PM you Berg.
Do you still use MM3D (misfit model 3d)?
How did you install it on linux I assume that you use linux? :hmm:
Did you install it from source or did you install it from the repositories? :hmm:

- Andrie
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Berg
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Re: Models By Berg

Post by Berg »

http://www.misfitcode.com/misfitmodel3d/olh_index.html

AWarZoner wrote: How did you install it on linux I assume that you use linux? :hmm:
Did you install it from source or did you install it from the repositories? :hmm:
Install it which way is easy for you I dont think it matters
If you need more info do a forum search for key words I think most everything about .pie models has been talked about.
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Re: Models By Berg

Post by AWarZoner »

Struggled (dependencies) with installing it form source. :roll:
So I got the packadge mm3d (version 1.3.7) from the repositories. :lecture:

And thanks the link to the (Help Page). :wheee:

- Andrie
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Berg
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Re: Models By Berg

Post by Berg »

Gates
I was thinking the original gates need to be changed because at times your attacking the enemy and at a flash you think gates are stock walls which are easier to bring down then gates.
So i gave them a different look just for contrasting gate and wall.
Just an idea not a fact.
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Tzeentch
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Re: Models By Berg

Post by Tzeentch »

note about the crystals.. do we need to make a harvester to collect them then deposit into a refinery to earn more cash...

reminds me of C & C straight away. What else you working on?
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Berg
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Re: Models By Berg

Post by Berg »

Just messing about with textures and i made a few changes to factories
wz2100-20151224_141842-Sk-Rush.png
Here is the changed texture replace it in you data/base/texpages
page-13-player-buildings.png
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Re: Models By Berg

Post by montetank »

Many changes. I like the "dirt and damaged" look at the sides. Its logical. Why should a factory looks clean? Excellent.
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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Berg
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Re: Models By Berg

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