Models By Berg

Improving the artwork in Warzone2100 - not for mod discussions

Re: Models By Berg

Postby montetank » 02 May 2016, 14:18

Berg wrote:thinking about making forcefield walls for warzone....
This is running in todays master with slight mod to pie files animation and texture comes next.

The idea with the forcefield walls is brilliant. And they looks nice :)

Berg wrote: Also just a reminder that the structures still float in mid air even though this was fixed years back but ignored!!!
Yes, you are right. I had the problems with my starscavs map. But you can solve it with the Flame editor under TOOLS there is the option >>> "flatten under structures". This sets the height of the terrain. (picture)
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Dwm 2016-05-02 13-54-23-09.jpg
Dwm 2016-05-02 13-54-23-09.jpg (96.52 KiB) Viewed 2577 times
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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Re: Models By Berg

Postby Berg » 04 May 2016, 04:48

example concept force field wall shields

https://youtu.be/qxO4GFDA5TI
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Re: Models By Berg

Postby Wulfkind » 09 May 2016, 06:57

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Re: Models By Berg

Postby montetank » 09 May 2016, 13:38

Design and idea is brilliant, as i already wrote. Whats the next step? Any idea, how this forcefield walls could be destroyed? Wouldn`t it be an idea, that this walls are indestructible by cannons and mortars? Flamers could be a weapon again this walls. Whats your idea? This walls could be a drastic change in gameplay. I like the idea very much :D
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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Re: Models By Berg

Postby Berg » 11 May 2016, 01:07

montetank wrote: Flamers could be a weapon again this walls. Whats your idea? This walls could be a drastic change in gameplay. I like the idea very much :D


This is about the models I dont think about what can destroy them in game as this is balance not modeling.

Thanks for your input.
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Re: Models By Berg

Postby Berg » 12 May 2016, 08:19

wz2100-20160512_131643-Sk-Rush.jpg
adding the T piece and corner L walls
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Re: Models By Berg

Postby KlassKill » 15 May 2016, 07:49

is there a patch for this available?
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Re: Models By Berg

Postby Berg » 15 May 2016, 09:07

Again we see structures floating on slopes sure they dont have distorted textures. I thought this was fixed was the code to make it adhere to the terrain slope.
Removed again?
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floating structures
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Re: Models By Berg

Postby KlassKill » 15 May 2016, 20:14

Berg wrote:Again we see structures floating on slopes sure they dont have distorted textures. I thought this was fixed was the code to make it adhere to the terrain slope.
Removed again?

I make ticket already for problem http://developer.wz2100.net/ticket/4366
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