Models By Berg

Improving the artwork in Warzone2100 - not for mod discussions

Re: Models By Berg

Postby IgorBrehm » 04 Dec 2013, 16:19

Nice!!
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Re: Models By Berg

Postby Berg » 08 Jan 2014, 10:08

Scavenger research centre concept
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Last edited by Berg on 09 Jan 2014, 11:31, edited 1 time in total.
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Re: Models By Berg

Postby tmp500 » 08 Jan 2014, 19:08

hey! its dirty! sweet :D a chimney maybe?
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Re: Models By Berg

Postby stiv » 08 Jan 2014, 19:53

Love the building texture!
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Re: Models By Berg

Postby Rman Virgil » 09 Jan 2014, 05:13

.

Beautiful texture work all around. :3

The notion of a Scav Research Center got me to thinking about the whole scav modus operandi of cobbling together and re-purposing found or scavenged tech. Certainly the word "research" can encompass that procedure though in actual practice it strikes me more as "tinkering" or "bricolage". :hmm:

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Re: Models By Berg

Postby Berg » 10 Jan 2014, 14:14

I thought to give it more a research feel...by having signs I'll make more soon.
This is just concept.
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Re: Models By Berg

Postby AWarZoner » 06 Jun 2014, 11:10

Berg wrote:Made a Animated HQ some feed back on it would help
Image
I was thinking of having it light up in team colours but we have black and grey they don’t look good as lights.
Image


It looks great!
Last edited by AWarZoner on 30 Jun 2014, 21:39, edited 1 time in total.
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Re: Models By Berg

Postby AWarZoner » 18 Jun 2014, 15:01

Sorry for using this thread but I can't PM you Berg.
Do you still use MM3D (misfit model 3d)?
How did you install it on linux I assume that you use linux? :hmm:
Did you install it from source or did you install it from the repositories? :hmm:

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Re: Models By Berg

Postby Berg » 18 Jun 2014, 23:08

http://www.misfitcode.com/misfitmodel3d/olh_index.html


AWarZoner wrote:How did you install it on linux I assume that you use linux? :hmm:
Did you install it from source or did you install it from the repositories? :hmm:


Install it which way is easy for you I dont think it matters
If you need more info do a forum search for key words I think most everything about .pie models has been talked about.
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Re: Models By Berg

Postby AWarZoner » 19 Jun 2014, 10:24

Struggled (dependencies) with installing it form source. :roll:
So I got the packadge mm3d (version 1.3.7) from the repositories. :lecture:

And thanks the link to the (Help Page). :wheee:

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Re: Models By Berg

Postby Berg » 15 Sep 2014, 22:54

Gates
I was thinking the original gates need to be changed because at times your attacking the enemy and at a flash you think gates are stock walls which are easier to bring down then gates.
So i gave them a different look just for contrasting gate and wall.
Just an idea not a fact.
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Re: Models By Berg

Postby Tzeentch » 21 Sep 2015, 15:09

note about the crystals.. do we need to make a harvester to collect them then deposit into a refinery to earn more cash...

reminds me of C & C straight away. What else you working on?
More or less grey
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Re: Models By Berg

Postby Berg » 24 Dec 2015, 05:43

Just messing about with textures and i made a few changes to factories
wz2100-20151224_141842-Sk-Rush.png


Here is the changed texture replace it in you data/base/texpages
page-13-player-buildings.png
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Re: Models By Berg

Postby montetank » 25 Dec 2015, 03:51

Many changes. I like the "dirt and damaged" look at the sides. Its logical. Why should a factory looks clean? Excellent.
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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Re: Models By Berg

Postby Berg » 04 Jan 2016, 10:47

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