Pillboxes

Improving the artwork in Warzone2100 - not for mod discussions
swatspeedman
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Re: Pillboxes

Post by swatspeedman »

I've unpacked, added TCMasks and repacked but it refuses to work. No ripple rocket change.
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Re: Pillboxes

Post by Jorzi »

Ah yes, the first line of the .pie should read "TYPE 10200" instead of "TYPE 200" to enable tcmask, and the tcmask texture needs to have the exact name "page-33_tcmask.png" (notice the "_" and not "-")
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swatspeedman
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Re: Pillboxes

Post by swatspeedman »

Still refuses to work. Shows up in game with the original model. What am I doing wrong?
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Ripple Rocket.wz
(2.63 MiB) Downloaded 299 times
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Berg
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Re: Pillboxes

Post by Berg »

swatspeedman wrote:Ripple Rocket.wz
Try Ripple_Rocket.wz
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Re: Pillboxes

Post by swatspeedman »

Nope, still not working. I had it saved just as 'mod' but uploaded as 'Ripple Rocket' for clarity
stiv
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Re: Pillboxes

Post by stiv »

I am too lazy to go look at the parsing code, but space in filenames is just asking for trouble.
swatspeedman
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Re: Pillboxes

Post by swatspeedman »

It never had a space until I renamed it for upload. It was just 'mod'

EDIT: Do I need to save it as .wz in some special way?
Last edited by swatspeedman on 22 Dec 2011, 02:00, edited 1 time in total.
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Mysteryem
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Re: Pillboxes

Post by Mysteryem »

Remove the ripple rocket folder inside ripple rocket.wz. The components, texpages etc. folders shouldn't be in the main directory of the mod.
You currently have 'ripple rocket.wz\ripple rocket\components', it should be just 'ripplerocket.wz\components'.
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swatspeedman
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Re: Pillboxes

Post by swatspeedman »

You my friend have ended my torment. Winrar must archive to .zip in some weird way.

EDIT: Or not. The battery won't spawn now -____-
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2011-12-22_00001.jpg
Jorzi
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Re: Pillboxes

Post by Jorzi »

Check blhowmnt.pie, after the last of the faces there should be an entry like this:

Code: Select all

CONNECTORS 1
	0 0 8
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swatspeedman
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Re: Pillboxes

Post by swatspeedman »

Yey, finally
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2011-12-22_00002.jpg
Last edited by swatspeedman on 22 Dec 2011, 02:55, edited 1 time in total.
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Re: Pillboxes

Post by swatspeedman »

I get this far with texturing but can't get any further. I need to join all the rocket heads and the tcmask pod holder thing to the actual pod but I've made myself a nice texture for the actual pod. Is there a way to stick this texture to the pod?

EDIT: Dm, worked it out myself through going through other mods. However it hasn't worked.
Attachments
2011-12-22_00004.jpg
Ripple Rocket.png
Last edited by swatspeedman on 22 Dec 2011, 12:50, edited 1 time in total.
Jorzi
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Re: Pillboxes

Post by Jorzi »

Looking real nice so far :) Although the stretching shows... But hey, learning by doing is the best way ;)
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Berg
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Re: Pillboxes

Post by Berg »

swatspeedman wrote:EDIT: Dm, worked it out myself
Jorzi wrote:But hey, learning by doing is the best way ;)
Your doing well keep at it.

Regards Berg
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Re: Pillboxes

Post by swatspeedman »

But why has my 'muzzle' turned invisible?

@Jorzi it doesn't show stretched in game, that was until the pod did a vanishing act

EDIT: I think I'm going to have to join all the the 'rocket pod' meshes together which brings me back to a question, how do I 'stick' my current texture to the mesh?

EDIT1: Fixed. Will posted pic soon
Last edited by swatspeedman on 22 Dec 2011, 19:55, edited 1 time in total.
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