Pillboxes
Re: Pillboxes
And just when it looked like everyone was playing nice and actually being helpful for a change...
Re: Pillboxes
@Mangust: we all know that these things can be found by googling, but since I'm here answering questions anyway, just let him ask any question, it's no problem as long as it stays in this thread.
@swatspeedman: when adding circles you can adjust the amount of vertices in the parameters. Just scroll down to the bottom of the tool shelf (left toolbar in 3dview) and you will find a "last action" panel.
@swatspeedman: when adding circles you can adjust the amount of vertices in the parameters. Just scroll down to the bottom of the tool shelf (left toolbar in 3dview) and you will find a "last action" panel.
-insert deep philosophical statement here-
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Re: Pillboxes
Last night I cut down the polys more, just got to get round to doing the circles properly.
Re: Pillboxes
how does this look in the game?swatspeedman wrote:Created a low poly version.
Re: Pillboxes
That is an entire new lesson.zany wrote:how does this look in the game?
You need to convert your blender model to pie format.
Best way to do this is to save it first in object format then convert it using either object to pie or WMIT viewer.
Regards Berg
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Re: Pillboxes
Can you give a link to a compatible pie converter for Warzone?
EDIT: Would that mean saving the actual rocket pod as one object and stand as another?
EDIT: Would that mean saving the actual rocket pod as one object and stand as another?
Re: Pillboxes
if you look in your warzone source code there is a folder called tools
One folder WMIT contains a viewer and converter
in coversions folder there is a cood few .C programs that can convert many formats I use obj2pie.c
I use this method viewtopic.php?f=32&t=8579#p89547
Just a Note with the above you need to save your models in the required format blender format has no converter as yet.
One folder WMIT contains a viewer and converter
in coversions folder there is a cood few .C programs that can convert many formats I use obj2pie.c
I use this method viewtopic.php?f=32&t=8579#p89547
Just a Note with the above you need to save your models in the required format blender format has no converter as yet.
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Re: Pillboxes
Where is this? I've checked the directory where I installed Warzone but I can't find 'tools'. I'm on Windows btw
Re: Pillboxes
You will need to either download the source code or the folder from within it to get these files
The full source can be found here http://www.wz2100.net/download
The full source can be found here http://www.wz2100.net/download
Re: Pillboxes
If you want to use a pre-compiled windows obj2pie there is one here http://sourceforge.net/projects/wzgraph ... j2pie-win/
You can use the python user interface but you will have to install it on your OS.
You can use the python user interface but you will have to install it on your OS.
Re: Pillboxes
http://www.mediafire.com/?jp29y1i5i9e3qqq just use this tool. isn't the latest version but latest doesn't have something useful anyway, so you don't need it.
Re: Pillboxes
I use the one that ManGusT linked to. The weapons are separated into "barrel" and "turret". Also note that the emplacement is a separate model. This means that you will need to export your ripple battery as three parts.
https://sites.google.com/site/iluvalar/wz/pielist here is a list of names of the different models (they have to be exact in order to replace the old models)
As you can see, the barrel parts start with "gn" while the turret parts start with "tr"
If you want, you can also use the tool for converting the original models into .obj files, which can be easily imported into blender.
The original models can be easily found by extracting the base.wz file (it's just a disguised zip file)
https://sites.google.com/site/iluvalar/wz/pielist here is a list of names of the different models (they have to be exact in order to replace the old models)
As you can see, the barrel parts start with "gn" while the turret parts start with "tr"
If you want, you can also use the tool for converting the original models into .obj files, which can be easily imported into blender.
The original models can be easily found by extracting the base.wz file (it's just a disguised zip file)
-insert deep philosophical statement here-
Re: Pillboxes
Does this do PIE2 format also?Jorzi wrote:I use the one that ManGusT linked to.
Re: Pillboxes
ofc no, who need it except some devs and oldschool guys?)Berg wrote:Does this do PIE2 format also?
also, cybersphinx even didn't give us the version with his changes :/
I can't and won't compile it..
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Re: Pillboxes
I import my .obj into wmit but nothing shows up? Do I need to add a texture?
EDIT: Dm, it was inside the axis so I couldn't see it. The question about texture still stands though. Also, how do I actually import?
EDIT: Dm, it was inside the axis so I couldn't see it. The question about texture still stands though. Also, how do I actually import?