Pillboxes
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Pillboxes
Having just aquired Blender, I thought I'd try something simple to model that I've yet to see any tries at. I decided to redo the pillboxes. However, I need to know some things. Firstly, peoples views upon these:
Which one do you believe is the right height for the pillbox?
Secondly, I plan on making inserts for the windows but should I add them to the mesh through verticies etc or bump map them?
Thirdly, how do you bump map on Blender 2.6? I can't find anywhere which explains it all
Which one do you believe is the right height for the pillbox?
Secondly, I plan on making inserts for the windows but should I add them to the mesh through verticies etc or bump map them?
Thirdly, how do you bump map on Blender 2.6? I can't find anywhere which explains it all
Re: Pillboxes
There are a good many folks on forum that model..
If you use the search 'Keyword' you will more then likely find lots of examples of what your looking for ..as for blender there or many tutorials on that programe
http://www.blender.org/education-help/tutorials/
If you use the search 'Keyword' you will more then likely find lots of examples of what your looking for ..as for blender there or many tutorials on that programe
http://www.blender.org/education-help/tutorials/
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- Trained
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Re: Pillboxes
I've tried that, it doesn't tell you from the basic, it expects you to already know stuff and goes 'do this, this and this' without telling you how to.Berg wrote:As for blender there or many tutorials on that programme
http://www.blender.org/education-help/tutorials/
EDIT: What currently doesn't have anyone working on? I need to learn how to use blender but there is no point in doing something that's already been done.
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Re: Pillboxes
http://www.agenzasbrothers.de/tutorials ... orial-faq/ - the page is in German (and has pretty good video tutorials if you understand that), but there are links to English sites.
We want information... information... information.
Re: Pillboxes
Everything has been done and nothing has been done you want to learn blender and add/enhance warzone there is no law to say you cant fix modify edit blpilbox.pie thats the thing here..swatspeedman wrote:EDIT: What currently doesn't have anyone working on? I need to learn how to use blender but there is no point in doing something that's already been done
You can take a part of warzone and change it whether it gets used or not that cant be answered till you make/modify/edit it so go for the pilbpox s your first project..
Good luck From Berg
Re: Pillboxes
I agree you may want to start simple, but don't get offended if your first models don't get included, just make your own mod
The hard part, however, may not be modeling, but texturing and uv mapping, so be sure to practice that.
Also, at some point you may want to look into a hipoly => lowpoly workflow, which allows for a lot of detail while preserving a low polycount (if you do it correctly, that is)
As for what to work on, most of the second and third campaign stuff has yet to be remade. However, just make anything you feel like (a new gun design maybe?) and try to get a completed model included in a mod of your own. That way, you can start your next model with the experience of which stages the model will have to go through.
Also, if you need help/feedback, just post here, or feel free to pm me
The hard part, however, may not be modeling, but texturing and uv mapping, so be sure to practice that.
Also, at some point you may want to look into a hipoly => lowpoly workflow, which allows for a lot of detail while preserving a low polycount (if you do it correctly, that is)
As for what to work on, most of the second and third campaign stuff has yet to be remade. However, just make anything you feel like (a new gun design maybe?) and try to get a completed model included in a mod of your own. That way, you can start your next model with the experience of which stages the model will have to go through.
Also, if you need help/feedback, just post here, or feel free to pm me
-insert deep philosophical statement here-
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Re: Pillboxes
Yes, I don't understand texturing. Most tutorials are in Blender 2.4 which is no help as stuff is moved around. I also can't get it to stick up, it always looks flat. I understand UV mapping, how to mark seams and unwrap it.
Re: Pillboxes
I actually think that devs should add a "Learning" section to the Artwork forum... People want to help but don't want to learn... better post changed octagonal cylinder and say - I made a new bunker!
btw, there are plenty of sites on the internet that have lots of nice tutorials for you, just use the awesome search engine called Google.
btw, there are plenty of sites on the internet that have lots of nice tutorials for you, just use the awesome search engine called Google.
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Re: Pillboxes
What do you take me as? I've searched it in Google already, it's my homepage fgs.MaNGusT wrote:just use the awesome search engine called Google.
Also, I did make a one with windows too but you know, sh*t happens
Re: Pillboxes
Just ignore manguts he hates people that might do better work then him...
There is a learning section in the warzone wiki!!
http://developer.wz2100.net/wiki/Artwork some info on art from warzone wiki.
You had to learn before you got a model into the game leave off harassing please!MaNGusT wrote:I actually think that devs should add a "Learning" section to the Artwork forum...
There is a learning section in the warzone wiki!!
http://developer.wz2100.net/wiki/Artwork some info on art from warzone wiki.
Re: Pillboxes
Bull sh*t. I don't hate Jorzi, Olrox, Colditz, they actually do better than me and yes, I'm misanthrope.Berg wrote:Just ignore manguts he hates people that might do better work then him...
I learned modelling before I started to post here something.You had to learn before you got a model into the game leave off harassing please!
Berg, teach your son how to live and speak with other people.
Re: Pillboxes
Be nice, people...
How about we make a 'Want to learn?' sticky post with some info?
How about we make a 'Want to learn?' sticky post with some info?
Re: Pillboxes
You are not my son. Get your own Parents to teach you.MaNGusT wrote:Berg, teach your son how to live and speak with other people.
These is quite a lot of info around on how models/art/graphics are used in warzone2100.Per wrote:How about we make a 'Want to learn?' sticky post with some info?
Maybe a stinky that links a lot of the stuff together might be nice
My contibution to teaching http://sourceforge.net/apps/phpbb/wzgra ... 3&t=12#p26
http://developer.wz2100.net/wiki/Creating3DContent
- lav_coyote25
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Re: Pillboxes
geez... really??? i hate to say i told ya so, but ... i did. i suggested to all the artists that they start a tutorial where the ones i had completed left off. now your arguing about just that... go figure. perhaps one day it will get started. good luck.
Re: Pillboxes
That has always been a goal to aspire to being a teacher.lav_coyote25 wrote:geez... really??? i hate to say i told ya so, but ... i did. i suggested to all the artists that they start a tutorial where the ones i had completed left off. now your arguing about just that... go figure. perhaps one day it will get started. good luck.
Some do it better then others and some people should not even try to teach
anyway I found a tutorial for blender I looked at some of it and it seems simple enough to understand
http://cgcookie.com/blender/get-started-with-blender/
I have the wzgm project wiki some of the info is relevant to this http://sourceforge.net/apps/trac/wzgraphicmods/wiki/Dev