Teamcolored camo ?! Split from "Lighting"

Improving the artwork in Warzone2100 - not for mod discussions
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MaNGusT
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Teamcolored camo ?! Split from "Lighting"

Post by MaNGusT »

Teamcolored camo still looks for me very illogical. :-(
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Jorzi
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Re: Lighting

Post by Jorzi »

Think of it as a stylistic sacrifice in the name of gameplay... :P
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MaNGusT
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Re: Lighting

Post by MaNGusT »

Jorzi wrote:Think of it as a stylistic sacrifice in the name of gameplay... :P
It doesn't affect the gameplay at all and when I see this, it makes me feel unhappy. You know, I'm not fan of the camo "style". :(
Last edited by MaNGusT on 17 May 2011, 08:07, edited 1 time in total.
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Rman Virgil
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Re: Lighting

Post by Rman Virgil »

.

The turn of this conversation brought back memories of a very old mod that made playing on a number of Rocky Mountain Maps especially interesting. It was called the Snow Camo Mod. ;)

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Goth Zagog-Thou
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Re: Lighting

Post by Goth Zagog-Thou »

Ahhh yes, the Snow Camo mod.. :P
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MaNGusT
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Re: Lighting

Post by MaNGusT »

Rman Virgil wrote:The turn of this conversation brought back memories of a very old mod that made playing on a number of Rocky Mountain Maps especially interesting. It was called the Snow Camo Mod. ;).
may be only as a mod... and snow camo isn't a teamcolor.
I'm fan of this or this style.
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Jorzi
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Re: Lighting

Post by Jorzi »

I see what you mean mangust, it's just that developing a new style takes some time, especially since I've already estabilished a texturing workflow and overall look that I'm used to...
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MaNGusT
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Re: Lighting

Post by MaNGusT »

Jorzi wrote:I see what you mean mangust, it's just that developing a new style takes some time, especially since I've already estabilished a texturing workflow and overall look that I'm used to...
sorry for this. we should discuss this kind of nuances more often to exclude double work.
also, found the another good example
Last edited by MaNGusT on 08 Jun 2011, 23:44, edited 1 time in total.
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Rman Virgil
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Re: Lighting

Post by Rman Virgil »

Rman Virgil wrote:The turn of this conversation brought back memories of a very old mod that made playing on a number of Rocky Mountain Maps especially interesting. It was called the Snow Camo Mod. ;).

MaNGusT wrote:may be only as a mod...
Yes. A consideration to factor.

MaNGusT wrote:and snow camo isn't a teamcolor.

I know. My point actually.
MaNGusT wrote:I'm fan of this or this style.
Those are very interesting.

The history of Camo on military units, starting with WW1, is amazing in its combination of tech, artistry, tribalism & fetish.
Jorzi wrote:I see what you mean mangust, it's just that developing a new style takes some time, especially since I've already estabilished a texturing workflow and overall look that I'm used to...
Exploring the adjacent possible is a rich process of intermediary results that have their place along the way to getting at what will ultimately be satisfying and original. A journey, if you will, of transformations with a terminus that is often unpredictable (all puns intended ;)).
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