Teamcolored camo ?! Split from "Lighting"
Teamcolored camo ?! Split from "Lighting"
Teamcolored camo still looks for me very illogical.
Re: Lighting
Think of it as a stylistic sacrifice in the name of gameplay...
-insert deep philosophical statement here-
Re: Lighting
It doesn't affect the gameplay at all and when I see this, it makes me feel unhappy. You know, I'm not fan of the camo "style".Jorzi wrote:Think of it as a stylistic sacrifice in the name of gameplay...
Last edited by MaNGusT on 17 May 2011, 08:07, edited 1 time in total.
- Rman Virgil
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- Joined: 25 Sep 2006, 01:06
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Re: Lighting
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The turn of this conversation brought back memories of a very old mod that made playing on a number of Rocky Mountain Maps especially interesting. It was called the Snow Camo Mod.
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The turn of this conversation brought back memories of a very old mod that made playing on a number of Rocky Mountain Maps especially interesting. It was called the Snow Camo Mod.
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- Goth Zagog-Thou
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Re: Lighting
Ahhh yes, the Snow Camo mod..
Re: Lighting
I see what you mean mangust, it's just that developing a new style takes some time, especially since I've already estabilished a texturing workflow and overall look that I'm used to...
-insert deep philosophical statement here-
Re: Lighting
sorry for this. we should discuss this kind of nuances more often to exclude double work.Jorzi wrote:I see what you mean mangust, it's just that developing a new style takes some time, especially since I've already estabilished a texturing workflow and overall look that I'm used to...
also, found the another good example
Last edited by MaNGusT on 08 Jun 2011, 23:44, edited 1 time in total.
- Rman Virgil
- Professional
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- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: Lighting
Rman Virgil wrote:The turn of this conversation brought back memories of a very old mod that made playing on a number of Rocky Mountain Maps especially interesting. It was called the Snow Camo Mod. .
Yes. A consideration to factor.MaNGusT wrote:may be only as a mod...
MaNGusT wrote:and snow camo isn't a teamcolor.
I know. My point actually.
Those are very interesting.
The history of Camo on military units, starting with WW1, is amazing in its combination of tech, artistry, tribalism & fetish.
Exploring the adjacent possible is a rich process of intermediary results that have their place along the way to getting at what will ultimately be satisfying and original. A journey, if you will, of transformations with a terminus that is often unpredictable (all puns intended ).Jorzi wrote:I see what you mean mangust, it's just that developing a new style takes some time, especially since I've already estabilished a texturing workflow and overall look that I'm used to...
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