Blender .pie Export Scripts
- milo christiansen
- Regular
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- Joined: 02 Jun 2009, 21:23
- Location: Perrinton Michigan
Blender .pie Export Scripts
Anybody know where I can get pie export scripts for Blender 2.5x?
I have a set of scripts for the old blender but they (for obvious reasons) don't work.
I have a set of scripts for the old blender but they (for obvious reasons) don't work.
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
- Demigod Game Ganual
Re: Blender .pie Export Scripts
nowhere
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- Inactive
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Re: Blender .pie Export Scripts
The ever-elusive someone has to port the old scripts to Blender 2.5+ (or write new ones). Though that guy has a todo list from here to Mars already...
- milo christiansen
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- Joined: 02 Jun 2009, 21:23
- Location: Perrinton Michigan
Re: Blender .pie Export Scripts
I was worried about that...
I would rewrite them myself if I didn't detest python so much to bad their not written in C++
I would rewrite them myself if I didn't detest python so much to bad their not written in C++
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
- Demigod Game Ganual
Re: Blender .pie Export Scripts
any news milo?
- milo christiansen
- Regular
- Posts: 749
- Joined: 02 Jun 2009, 21:23
- Location: Perrinton Michigan
Re: Blender .pie Export Scripts
If you can write export scripts in AutoIt, PHP, JavaScript, TesScript, C/C++, Java, WZScript, or SEL then sure but I really dislike the indentation sensitive nature of python so the only way I will use it is if someone drags me kicking and screaming
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
- Demigod Game Ganual
Re: Blender .pie Export Scripts
Maybe we should hire some thugs
On the other hand, a new file format implementation would be nice...
On the other hand, a new file format implementation would be nice...
-insert deep philosophical statement here-
Re: Blender .pie Export Scripts
Some guy is working on it, but he keeps getting distracted by other things.
Re: Blender .pie Export Scripts
which guy? ^^
Re: Blender .pie Export Scripts
Why it sounds so familiar?stiv wrote:Some guy is working on it, but he keeps getting distracted by other things.
Ah... yes!
cybersphinx wrote:The ever-elusive someone has to port the old scripts to Blender 2.5+ (or write new ones). Though that guy has a todo list from here to Mars already...
- Boris
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Re: Blender .pie Export Scripts
why you use blender??? to much simple with pie slicer">?
Re: Blender .pie Export Scripts
Pie slicer is hopelessly outdated and barely has any modeling capabilities afaik.
WMIT is the only working current solution.
WMIT is the only working current solution.
-insert deep philosophical statement here-
- Boris
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Re: Blender .pie Export Scripts
.....Pie slicer is hopelessly outdated and barely has any modeling capabilities afaik.
WMIT is the only working current solution....
hmmmm i don't think so..
WMIT is the only working current solution....
hmmmm i don't think so..
Re: Blender .pie Export Scripts
The latest WMIT build, it supports almost all you need to convert models for the new master builds of wz2100. Almost means that it doesn't support connectors yet.
Re: Blender .pie Export Scripts
The links on ArtRev are down.MaNGusT wrote:The latest WMIT build, it supports almost all you need to convert models for the new master builds of wz2100. Almost means that it doesn't support connectors yet.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241