New decals for trunk

Improving the artwork in Warzone2100 - not for mod discussions
Jorzi
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New decals for trunk

Post by Jorzi »

I recently downloaded trunk in order to get more familiar with the new graphics. They were all pretty nice, however I couldn't avoid noticing how low-res the decals looked, so I thought I make some higher-res ones.
So far I finished two parts of the road, more to come.
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road2.png
road2.png (81.87 KiB) Viewed 7336 times
road1.png
road1.png (71.14 KiB) Viewed 7336 times
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Buginator
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Re: New decals for trunk

Post by Buginator »

Jorzi, nice work, like always. :)

You are one of the few that actually do more than just talk, and actually work on making the game better. :3
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dak180
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Re: New decals for trunk

Post by dak180 »

Jorzi wrote:I recently downloaded trunk in order to get more familiar with the new graphics. They were all pretty nice, however I couldn't avoid noticing how low-res the decals looked, so I thought I make some higher-res ones.
So far I finished two parts of the road, more to come.
And here they are post crush (there should be no visible difference).
road1.png
road1.png (63.96 KiB) Viewed 7284 times
road2.png
road2.png (66.02 KiB) Viewed 7284 times
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Jorzi
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Re: New decals for trunk

Post by Jorzi »

Remade all the current road sections. Rerendered them in size 128 and edited them in gimp so that they all tile perfectly to each other no matter which way you flip them
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road3_128.png
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road2_128.png
road2_128.png (25.83 KiB) Viewed 7267 times
road1_128.png
road1_128.png (20.9 KiB) Viewed 7267 times
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Jorzi
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Re: New decals for trunk

Post by Jorzi »

Fourth one (3 attachments per post limit)

Edit: A few questions: How hard is it to simply add new decals to the list? I was thinking about making stuff like curves for roads...
Also, is it possible to modify the base.wz-file, replacing the old textures, and still run the game without having to recompile it?
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road4_128.png
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CyclonatorZ
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Re: New decals for trunk

Post by CyclonatorZ »

Sheesh, is there any part of Warzone's art style you're not good at revamping, Jorzi? :P
Jorzi
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Re: New decals for trunk

Post by Jorzi »

Well I've always been into hard surface modelling (as opposed to organic modelling), and since I started texturng my stuff too, that is no longer a problem either...
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Rman Virgil
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Re: New decals for trunk

Post by Rman Virgil »

.

Good choice, the road decals, & well done. :3

I've been working with the Arizona tertile set exclusively for the last year plus and have found using road configurations (in tandem with varied cliff face rock formations & bodies of water) extremely valuable for the following reasons. :geek:

Artfully used, roadways make for creating a richer visual variety (esp. in desert maps) while simultaneously providing at-a-glance bearings for the player in the form of unique landmarks that can be associated with tactical significance by the map maker's canny design. :wink:

In a sandy expanse of a 250 x 250 desert map these roadway decals can play a central role; be engagingly practical while also making the game's basic landscape experience more interesting & pleasurable. :D

- Yebo sanibonani, RV :hmm:
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Jorzi
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Re: New decals for trunk

Post by Jorzi »

Thank you Rman :) Glad you enjoyed them.
Today I remade one of the craters. I also put up the original for reference ;)

EDIT: reuploaded with better render settings for imporved sharpness
Attachments
crater_1_big.png
crater_1_big.png (120.44 KiB) Viewed 7164 times
crater_1.png
crater_1.png (34.62 KiB) Viewed 7164 times
tile-55.png
tile-55.png (7.33 KiB) Viewed 7174 times
Last edited by Jorzi on 28 Mar 2011, 16:12, edited 1 time in total.
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macuser
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Re: New decals for trunk

Post by macuser »

WOW beautiful :shock:
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Jorzi
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Re: New decals for trunk

Post by Jorzi »

Thanks macuser :)
Fun fact: The crater is actually a textured 3d model with ~500 000 triangles :geek: It uses the original texture as one of its many texture layers.
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MaNGusT
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Re: New decals for trunk

Post by MaNGusT »

pretty nice! :-) but for me it's too clean - looks like plastic. sand, ground and asphalt are granular, I think more sharpness will help a bit.
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Jorzi
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Re: New decals for trunk

Post by Jorzi »

Hmm.. you have a point (although a crater might look like that if the soil is kinda soft and muddy and it has rained :P )

Anyway, I tried increasing the noise frequency a bit and I think it at least looks much less plastic-like now
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crater_1_rough_big.png
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MaNGusT
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Re: New decals for trunk

Post by MaNGusT »

Yeah, that is what I was talking about. :-)
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Per
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Re: New decals for trunk

Post by Per »

Very nice!

Do you think you could add some more environmental wear & tear to the roads as well? They look a bit too neat considering the time span they have been sitting there without proper maintenance... :)
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