Random Models.

Improving the artwork in Warzone2100 - not for mod discussions
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Cyborg19
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Random Models.

Post by Cyborg19 »

Well.
Hi.
I'm new here and i noticed that people were doing models of weapons and such, so i figured i would show off some of my things.

I do requests, and i have many more models, besides just these 2.

I think all of them are too high rez to be used in WZ, but i don't know.

P.S. I don't currently do textures, but i am working on it.
Attachments
Missile Pod.
Missile Pod.
Gatling with Sensor.
Gatling with Sensor.
Jorzi
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Re: Random Models.

Post by Jorzi »

Nice work, too hipoly for ingame models as you say, but suitable for a hipoly=>lowpoly workflow :)
What program do you use?
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Cyborg19
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Re: Random Models.

Post by Cyborg19 »

Wings3D. For what i do it works better than blender.

And what do you mean by "a hipoly=>lowpoly workflow"?
Jorzi
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Re: Random Models.

Post by Jorzi »

You make a hipoly and a lowpoly model with the same dimensions, then you UV-unwrap the lowpoly and "bake" the detail from the hipoly into the lowpoly's texture, either as a normal map or as an AO map (or both)
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Cyborg19
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Re: Random Models.

Post by Cyborg19 »

That seems like something i should try.
Thanks ^.^
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