Well.
Hi.
I'm new here and i noticed that people were doing models of weapons and such, so i figured i would show off some of my things.
I do requests, and i have many more models, besides just these 2.
I think all of them are too high rez to be used in WZ, but i don't know.
P.S. I don't currently do textures, but i am working on it.
Random Models.
Re: Random Models.
Nice work, too hipoly for ingame models as you say, but suitable for a hipoly=>lowpoly workflow
What program do you use?
What program do you use?
-insert deep philosophical statement here-
Re: Random Models.
Wings3D. For what i do it works better than blender.
And what do you mean by "a hipoly=>lowpoly workflow"?
And what do you mean by "a hipoly=>lowpoly workflow"?
Re: Random Models.
You make a hipoly and a lowpoly model with the same dimensions, then you UV-unwrap the lowpoly and "bake" the detail from the hipoly into the lowpoly's texture, either as a normal map or as an AO map (or both)
-insert deep philosophical statement here-
Re: Random Models.
That seems like something i should try.
Thanks ^.^
Thanks ^.^