Rockies: cliff vs. gravel problem (:
Rockies: cliff vs. gravel problem (:
I'm still haunted by the problem of distinguishing between cliff and gravel in rockies tileset, which has become pretty hard with the new renderer.
After a few attempts, i came across some cliff texture that i really like.
The texture originates from here, so it's GPL.
Here is 2048x2048 version of it packed as a mod (too big to attach; compatible with 3.0beta4; i hope there will be no problem in unpacking it).
After a few attempts, i came across some cliff texture that i really like.
The texture originates from here, so it's GPL.
Here is 2048x2048 version of it packed as a mod (too big to attach; compatible with 3.0beta4; i hope there will be no problem in unpacking it).
Last edited by NoQ on 23 Dec 2010, 09:05, edited 1 time in total.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: Rockies: cliff vs. gravel problem (:
The same thing, a little more polished. No more of those symmetric things! (:
Also, softly scaled it down to 4.8, but i'm not sure it's necessary.
http://www.filedropper.com/rockiesmod_1
Also, softly scaled it down to 4.8, but i'm not sure it's necessary.
http://www.filedropper.com/rockiesmod_1
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
-
- Trained
- Posts: 62
- Joined: 01 Aug 2010, 03:04
Re: Rockies: cliff vs. gravel problem (:
Very nice work, hao. The contrast between the flat land and mountains looks great.
Re: Rockies: cliff vs. gravel problem (:
Bump. My name has changed, but I'm still looking into this. This one is based on one of the WZGM textures, blended with the current in-game texture by mangust.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: Rockies: cliff vs. gravel problem (:
This probably looks better with a bigger scaling factor. On this screenshot, i put 9.6 instead of 6.4 in tileset/tertilesc3hwGtype.txt
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: Rockies: cliff vs. gravel problem (:
Almost forgot to mention it, but I recently took some pictures of cliffs. I can post them when I come home tonight
-insert deep philosophical statement here-
Re: Rockies: cliff vs. gravel problem (:
I just tried to make a mod that transforms cliffs into decals and it worked and was pretty easy (proof of concept, lol). Probably we you could try painting it again? What we actually need is just 2 (two!) decal tiles: the straight one and the diagonal one, but not the half-diagonal you posted here, but rather a totally-filled diagonal cliff, since the original cliff texture will still be visible on the empty area, and it doesn't seem to look good.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: Rockies: cliff vs. gravel problem (:
fake shadows are the enemies of diffuse textures.
You want me to do another try on rockies' textures?
I just want to mention that the solution could locate in code but not in textures. The "fade" range should be much shorter than we have now.
You want me to do another try on rockies' textures?
I just want to mention that the solution could locate in code but not in textures. The "fade" range should be much shorter than we have now.
Re: Rockies: cliff vs. gravel problem (:
Pro tip: if your camera can handle low light levels or you have access to a tripod, take your texture images on a cloudy day or in shadowed areas. Ths will eliminate all disturbing directional light, giving you only the omnidirectional ambient light you want.
These are tileable cliff textures I made for another game project (we ended up using number 2). Feel free to make requests or modifications, I release them as CC0
These are tileable cliff textures I made for another game project (we ended up using number 2). Feel free to make requests or modifications, I release them as CC0
-insert deep philosophical statement here-
Re: Rockies: cliff vs. gravel problem (:
Made a quick one with alpha transparency that can be used as a decal.
-insert deep philosophical statement here-
- Shadow Wolf TJC
- Regular
- Posts: 1047
- Joined: 16 Apr 2011, 05:12
- Location: Raleigh, NC
Re: Rockies: cliff vs. gravel problem (:
I was able to tell the gravel textures from the cliff textures not by color, but by patterns. Generally, whereas the gravel textures would be more or less uniform because of how flat it's supposed to be, like with NoQ's example of the gravel texture 6 posts above mine, the cliff textures seem to have these almost uniform vertical line streaks, but also seem to have few, if any, horizontal line streaks, which seem to give us the impression that the texture itself is steeply sloped, with rocks piled on top of other rocks, much like with what you see in Jorzi's cliff textures.
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Re: Rockies: cliff vs. gravel problem (:
I agree. In fact, there are two sides of the problem. One is the fluffiness of cliff texture spreading that makes some passable areas look unpassable. This problem is code-related and not rockies-specific, but cliff decals could solve it as well. The other side of the problem is that on rockies tileset gravel and cliff seem to be a bit too similar. I don't think the whole texture pack needs rework (it's very beautiful!), but probably just a slight touch is needed to make those two textures more distinguishable.I just want to mention that the solution could locate in code but not in textures. The "fade" range should be much shorter than we have now.
One sec, i'll give the new cliff decals a try.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: Rockies: cliff vs. gravel problem (:
An attempt on cliff decals. Decals are still bad, just yet another proof of concept and room for improvement.
- Attachments
-
- decals.wz
- (821.58 KiB) Downloaded 397 times
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: Rockies: cliff vs. gravel problem (:
I'll try to create a more adequate textures but changes to code is also required. Devs?
- Goth Zagog-Thou
- Regular
- Posts: 1582
- Joined: 06 Jan 2007, 08:08
- Location: Delta Base
- Contact:
Re: Rockies: cliff vs. gravel problem (:
THIS I like. More defined cliffs = win (for me, anyway).
Awesome job
Awesome job