Artwork by Black Project (Using PIE Slicer DX v1.07)
- Black Project
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Artwork by Black Project (Using PIE Slicer DX v1.07)
Walltowers & Walls
Fortresses
More coming soon!
Regards BP
Regards BP
Re: Artwork by Black Project (Using PIE Slicer DX v1.07)
Those look nice got a bit of a different feel to them.
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Artwork by Black Project (Using PIE Slicer DX v1.07)
Pretty nice.. What modeler do you use?
-insert deep philosophical statement here-
- Black Project
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Re: Artwork by Black Project (Using PIE Slicer DX v1.07)
PIE Slicer DX v1.07 (an old WZ tool for making PIE models)Jorzi wrote:Pretty nice.. What modeler do you use?
Regards BP
Re: Artwork by Black Project (Using PIE Slicer DX v1.07)
So you can actually do modeling with it and not just model conversion? Interesting...
-insert deep philosophical statement here-
Re: Artwork by Black Project (Using PIE Slicer DX v1.07)
Hmm, perhaps you're thinking of a different program, since PIE slicer only does editing.Jorzi wrote:So you can actually do modeling with it and not just model conversion? Interesting...
All manual work, but those wall models look a lot like grim's, so I'm guessing that mainly, the textures have been changed, and I must say, it looks very good.
Though, you may want leave a 1 pixel border for the texture of each polygon since the blur of the textures in-game is creating some thin white/transparent lines at the edges of some of the polygons. The only way to reduce this effect is to make the texpage larger since you can't use the no filtering tag (keeps textures pixelated, ideal for textures with transparency) anymore (removed to make the game run faster)
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
- Black Project
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Re: Artwork by Black Project (Using PIE Slicer DX v1.07)
These were made long time ago for personnal use, but i decided to post them here
More models in next posts
Cannons Rail Guns Rockets (ops, forgot the Mini-Rocket Pod)
More models in next posts
Cannons Rail Guns Rockets (ops, forgot the Mini-Rocket Pod)
Last edited by Black Project on 07 Nov 2010, 00:37, edited 2 times in total.
- Black Project
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Re: Artwork by Black Project (Using PIE Slicer DX v1.07)
Tracked tanks
Half-tracked tanks
Wheeled tanks
Last edited by Black Project on 07 Nov 2010, 00:39, edited 2 times in total.
- Black Project
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Re: Artwork by Black Project (Using PIE Slicer DX v1.07)
Missiles (includes the Mini-Rocket Pod)
Rocket & Missile Fortresses
Regards BP
Re: Artwork by Black Project (Using PIE Slicer DX v1.07)
Looks pretty solid, nice work! But it changes WZ2100 only to the state-of-the art of 2002.
Software: Autodesk Entertainment Creation Suite 2011 / Adobe Photoshop CS2
- Rman Virgil
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Re: Artwork by Black Project (Using PIE Slicer DX v1.07)
You can create .Pie models from scratch with Stratadrake's PieSlicer. Stratadrake was a WZ luminary who created this app from scratch as well the WZ Customizer Kit proggy. He was also a 1st rank artist (digital and analog), mapper, modder, writer and WZ A.I. scriptor (he created the whole "mines" tech used by NTW, among other things). In the terminology popular these days he would be called a "Noob" because he was not much into WZ Net MP. How absurd is that.Jorzi wrote:So you can actually do modeling with it and not just model conversion? Interesting...
Good work BP. I wouldn't be so concerned about what linear year of progress this is judged to be as that is, for one, a criteria of the commercial game development paradigm (franchise sales from year to year) which really in no way applies to WZ and, second, this work will achieve enhanced visual immersion just fine within the first 60 seconds of game... after which it is all player imagination (coupled with SFX & GFX) intersecting WZ's game play mechanics.
- Regards, Rman
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Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Re: Artwork by Black Project (Using PIE Slicer DX v1.07)
Those models look really good and high-quality. I'm just concerned about what the polycount is on those. I have heard that performance drops very steeply with higher polycounts (propably because the engine was originally written for hardware such as the ps1). At art revolution we are trying to compensate for lower polycounts with hi-quality high-resolution textures instead, since apparently (as I've understood it), increased texture size doesn't have the same impact on performance.
Have you ever experienced something like this with your models? Because I would really like to get the most out of the engine
Have you ever experienced something like this with your models? Because I would really like to get the most out of the engine
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- Bruno Rodolfo
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Re: Artwork by Black Project (Using PIE Slicer DX v1.07)
Black Project, on my computer every time I used this program and saved it never had a problem appeared:
what do I do?
Code: Select all
path file erro