Re: Super Transport model submissions
Posted: 12 Sep 2011, 00:34
Serious work Olrox!
Argh! Can't wait till it's finished
Argh! Can't wait till it's finished
Strategy by Design
https://forums.wz2100.net/
IF you do it up with the dust and fog like that tank you did a while back it should be excitingOlrox wrote:Will do, maybe it'll end up a nice concept art, after all
Hmm, since I'm doing this high poly, unlike everything I've already have done here, probably it will make much more sense to go on and make some nice renders out of it, yeah. This model currently has over 210k polygons, which is actually low for a high-poly of this size. I'm currently adding the greater, decisive details so that I can go on and slice them into smaller, texture-like details. With that, I wouldn't be surprised if I reached over 1kk polys. But, since that's a (roughly) 5x5 tile model, I'll put a final limit of 512 polys in the end, aiming to 256 as long as it doesn't lose significant geometry details. Hmmm, I can't recall if there's a nasty poly-count limit in .pies, you surely would know if there is such thing, right?Berg wrote:IF you do it up with the dust and fog like that tank you did a while back it should be excitingOlrox wrote:Will do, maybe it'll end up a nice concept art, after all
By the way how many polygon is this model?
Regards Berg
answer is above in italicvexed wrote:Nice Olrox, how big is this on WZ's scale ?
Olrox wrote:Hmmm, I can't recall if there's a nasty poly-count limit in .pies, you surely would know if there is such thing, right?
=> viewtopic.php?f=33&t=7250&start=15#p75964Jorzi wrote:Excellent stuff The hard limits right now are 512 triangles, 768 vertices and 1024x1024 texture size. I guess that with a 5x5 model, you really should aim for using everything within this limit.