Super Transport model submissions for 3.1

Improving the artwork in Warzone2100 - not for mod discussions
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Rman Virgil
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Re: Super Transport model submissions

Post by Rman Virgil » 04 Nov 2010, 14:09

Berg wrote::)
cockpit1.jpg
Sorry Lav i could not resist it.


Just a joke.....(snickers)
:lol2: Put some horn-rimmed glasses on him & you'll have a spitting image of Lav. :P (j/k, natch.)

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Darksied
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Re: Super Transport model submissions

Post by Darksied » 04 Nov 2010, 17:09

The new transport looks great however the turret on top of the cockpit does not make a lot of sense where it is as any weapons on a transport would be used to a) clear a landing zone below or 2) fire on pursuing aircraft behind.

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Berg
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Re: Super Transport model submissions

Post by Berg » 04 Nov 2010, 18:08

The turret can be moved easy enough its added on by game

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lav_coyote25
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Re: Super Transport model submissions

Post by lav_coyote25 » 04 Nov 2010, 21:36

Berg wrote::)
cockpit1.jpg
Sorry Lav i could not resist it.


Just a joke.....(snickers)

yes!! finally!!!! i am ingame!!!! :geek: :lol2:

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lav_coyote25
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Re: Super Transport model submissions

Post by lav_coyote25 » 04 Nov 2010, 21:37

Rman Virgil wrote:
Berg wrote::)
cockpit1.jpg
Sorry Lav i could not resist it.


Just a joke.....(snickers)
:lol2: Put some horn-rimmed glasses on him & you'll have a spitting image of Lav. :P (j/k, natch.)

- RV 8)
.
now had you said black rim glasses... you would have been spot on... :lecture:

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Olrox
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Re: Super Transport model submissions

Post by Olrox » 15 Dec 2010, 03:26

hmmm

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Rman Virgil
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Re: Super Transport model submissions

Post by Rman Virgil » 15 Dec 2010, 18:01

.

This here - XD :3 :lol2: 8)

The other - viewtopic.php?f=3&t=7068&p=75316#p75316 - :o :roll: :shock: :cry:

- :ninja:

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Impact = C x (R + E + A + T + E)

Contrast
Reach
Exposure
Articulation
Trust
Echo
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Joe
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Re: Super Transport model submissions

Post by Joe » 08 Sep 2011, 22:15

I think the cockpit and windows are too big in size, by far. It looks like a smaller vessel, just scaled in size.

Sure, maybe a very large transport would have a big cockpit or even something like a bridge. But not that big.

In my understanding the engineering truck looks a little bit like this:

Image

See? Its cockpit is tiny compared to the vehicles size.

The cockpit window of the transport is about half the size of the whole truck!

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Berg
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Re: Super Transport model submissions

Post by Berg » 09 Sep 2011, 12:27

Joe wrote:See? Its cockpit is tiny compared to the vehicles size.
I'll look at that on the model soon maybe scale a few things.
Thanks

Regards Berg

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Re: Super Transport model submissions

Post by Joe » 10 Sep 2011, 01:35

Berg wrote:
Joe wrote:See? Its cockpit is tiny compared to the vehicles size.
I'll look at that on the model soon maybe scale a few things.
Thanks
Berg, thank you very much for your answer.

Do you know any visual size references for warzone? For example, what would be the diameter of the machine gun bunker in reality? Or the length of the python body? I think it would be really usefull to have such a reference.

Regards, Joe

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Berg
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Re: Super Transport model submissions

Post by Berg » 10 Sep 2011, 09:50

I did do some scale testing a good while back and I found that a .pie 2 model that used points ranged over 128 units was exactly one tile on the game wide.
It's not too hard to work out what size a model is just look for the extreme points data on the pie file and thats how wide high deep etc it is in game.
I have a lot of info about pie files but its not all in one place the wzgm forum art section https://sourceforge.net/apps/phpbb/wzgr ... um.php?f=3
This is my wiki page on scaling its some insight into scale but not a total guide https://sourceforge.net/apps/trac/wzgra ... ModelScale

Regards Berg

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milo christiansen
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Re: Super Transport model submissions

Post by milo christiansen » 10 Sep 2011, 21:20

For scale you could use the scav infantry model :wink:
In general, if you see glowing, pulsating things in the game, you should click on them.
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Olrox
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Re: Super Transport model submissions

Post by Olrox » 11 Sep 2011, 21:01

Meh, I had wrote a nifty post about this but accidentally closed the tab :stressed:

Anyway,

I've been woring the last 4 hours on this
Hovering, multiple non-rotating fan, heavy cargo hauler VTOL
or something like that.
Putting it in a short way, each loading bay is loaded horizontally with a single tank, which is then hoisted upwards freeing space for one additional tank below. This would possibly allow faster deployment in relation to a single door, as well as make possible a faster retaliation in all directions, given an unexpectedly hot LZ.
The horizontal propulsion is a pair of non-reversible Jet engines, as the main heavy duty fans are designed to haul the cargo rather than providing proper displacement.
The hardpoint should probably be positioned on the tail as to repel intercepting fighter craft, as they often are in real military transporters of bombers IF I recall it correctly (it just makes plain sense to me and I do recall something like that).

The bridge is indeed that small boxy thing slightly displaced to the left lower corner of the nose, and I plan to position something else like air intakes there (the flow/area ratio would be optimal there, thinking about aerodynamics), but I'm not sure about that yet. Maybe just some large, warzone-ish identification red letters like "HT" or something like that, overlaying some heavy plating :hmm:

Oh, well, I bet you'd want some screenies right XD
render1.jpg
render2.jpg
render3.jpg
Ok, I agree that those exposed fuel tanks doesn't make practical sense but they do look stylish and makes me have sort of a "Flying structure" feeling about the transporter which recalls to a sense of heavy-duty and imposing power of some sort :geek:
Well, I can't tell wether I may actually finish the model myself and much less when I will if I can. There's a hefty ammount of mad exams and software development in those first stages of Comp. Engineering and probably it'll only get worse :P (but I like it)\

Oh, and there's another pic showing the cargo bays in a more favorable angle. Please note that they aren't detaied yet, I've only roughly sized them.
Image
The whole model is ought to have a proportional 5x5 tile size in-game (which "coincidently" matches with my time-forgotten ideas of strategically-valuable, regional LZ resources with limited flight paths for balance compensation). Each fan would be roughly 1.5 tile wide then :hmm:

Design is probably heavily influenced by C&C3's NOD Carryall, of which Berg's own model reminded me about shortly after I saw it. But hopefully my insights are enough to differ from both mentioned designs 8)

Best regards, and looking forward to many improvement ideas,
~Olrox

Jorzi
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Re: Super Transport model submissions

Post by Jorzi » 11 Sep 2011, 22:18

That's seriously badass :)
It's the first time I see a design here that actually looks as if it could take 10 tanks ;)
ImageImage
-insert deep philosophical statement here-

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MaNGusT
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Re: Super Transport model submissions

Post by MaNGusT » 11 Sep 2011, 22:45

Stylish ;-)
Image

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