Super Transport model submissions for 3.1

Improving the artwork in Warzone2100 - not for mod discussions
cybersphinx
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Re: Super Transport model submissions for 3.1

Post by cybersphinx » 11 Feb 2012, 04:45

Shadow Wolf TJC wrote:I'm guessing that you'd like for it to be somewhat like those motherships from Independence Day (the 1996 film), right? Perhaps if its weapon had a range of no more than, say, 1, then it'd be neat. :wink:
This is a mothership.
We want information... information... information.

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vexed
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Re: Super Transport model submissions for 3.1

Post by vexed » 11 Feb 2012, 05:34

Jorzi wrote:I was bored.
Nice job :3
Image

Funny thing is, I was just talking about wanting this in the game... and some comets :ninja:
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Emdek
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Re: Super Transport model submissions for 3.1

Post by Emdek » 11 Feb 2012, 10:19

I've talked with Berg yesterday about kind of campaign which would be parody of other games, movies etc. (after those war udders shooting deadly milk from his transport model ;-)).
Also AFAIR some other game (you know which one...) has flying saucer as temporary unit in one mission (well, their campaign was for sure more varied).

Moreover, I would like to see official next campaigns (like next trilogy maybe), where the enemy would be aliens (well, it could appear at first as advanced human faction or reborn NEXUS, but later it would be apparent that this is enemy from outer space - like NEXUS story progressing in first 3 campaigns).
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Jorzi
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Re: Super Transport model submissions for 3.1

Post by Jorzi » 11 Feb 2012, 21:24

If anyone is interested, here is the model and texture ;)
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page-121-mothership.png
drtrans.pie
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ImageImage
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zany
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Re: Super Transport model submissions for 3.1

Post by zany » 12 Mar 2012, 21:01

the current model in beta 4 looks good is that the final one or will you guys try other ones out?

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vexed
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Re: Super Transport model submissions for 3.1

Post by vexed » 05 Apr 2012, 03:56

For what it is worth, viewtopic.php?f=33&t=3251&start=135#p58658 for another look at the Super Transporter...

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Giani
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Re: Super Transport model submissions for 3.1

Post by Giani » 05 Apr 2012, 04:03

Jorzi made a new transport model, and looks great.
viewtopic.php?f=33&t=5136&start=1200#p105859
Last edited by Giani on 24 Jun 2012, 17:23, edited 1 time in total.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501

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Berg
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Re: Super Transport model submissions for 3.1

Post by Berg » 24 Jun 2012, 16:27

First attempt at a animation mod for super transport ..thanks to NoQ for packing it as i have no clue how thats done.
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superfan-v2.wz
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Berg
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Re: Super Transport model submissions for 3.1

Post by Berg » 26 Jun 2012, 06:02

Revised super fan mod slight textrure change so it looks a bit better
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superfan-v3.wz
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iamaloner
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Re: Super Transport model submissions

Post by iamaloner » 09 Jul 2012, 15:18

Berg wrote:
wz2100-20120205_001525-Sk-Rush.jpg
just messing with normalmaps same texture I played with material but it seem to have a negative affect unless you had it on default 1.0
Guys. I think this Super Transport model is the best but I would rather see Super Transport with full jet propulsion or ion thrust.
Also when it lands the legs should came out and add aditional thrust for softer landing.

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