If the lights lit up in a "wave" when the piston goes down abruptly, I think it'd yell "I'm pumping oil" to the players, which is IMO, the great objective of a real strategy game model in the context of warzone (the model should represent its use and make it clear when it's working, and what it's doing)Remotehorst wrote:Ok in the next few days i will upload the seperated Model with animated lights.
When this is done, im gonna make a custom sound with LMMS.
How do you want to animate it?
I think it looks cool when it moves up slowly and stomps down fast.
With a little time before it moves up again.
I need the timing when it touches the ground. There must be some way to get the animation synchronized with the sound.
Or vice versa?
Probably the animation loop can trigger the sound? I don't know how this currently works on the WZ file structure, but probably adjusting the animation is easier than adjusting/cutting the sound.
I like your model, and now see your goals at producing artwork for warzone. I daresay that I don't think it's coherent with what the AR team aims at, unfortunately - by all means, that's just a statement, please don't take it as depreciation. Actually, I can see a fresh, innovative horizon in your style, which could very well do for a renewed warzone
Wish you all good luck and great inspiration,
~Olrox