Structure Inspirations for Warzonian Artists

Improving the artwork in Warzone2100 - not for mod discussions
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JDW
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Structure Inspirations for Warzonian Artists

Post by JDW »

Last edited by JDW on 09 Jun 2010, 16:03, edited 1 time in total.
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Berg
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Re: Structure Inspirations for Warzonian Artists

Post by Berg »

fast copy quick texture
copy.gif
proportions are out due to view angle.
But good fun.
Regards Berg
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JDW
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Re: Structure Inspirations for Warzonian Artists

Post by JDW »

Berg wrote:fast copy quick texture
copy.gif
proportions are out due to view angle.
But good fun.
Regards Berg
Glad you're enjoying it :)
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Jorzi
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Re: Structure Inspirations for Warzonian Artists

Post by Jorzi »

Looks interesting, only problem is, most of these buildings are larger than 5x5 squares. Of course, if the map engine could be improved so that large structures could be part of the terrain, this would be awesome
ImageImage
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Re: Structure Inspirations for Warzonian Artists

Post by KukY »

Jorzi wrote:Of course, if the map engine could be improved so that large structures could be part of the terrain, this would be awesome
I once made a mod with 8x8 Super Fortress. So it is possible. But it is hard to find flat space for it...
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Re: Structure Inspirations for Warzonian Artists

Post by BlueMaxima »

I sense...the need...for a MAP!

:lecture: Preacher BlueMaxima's First Law of Warzonian Space: If there's no room, use a map editor! :lecture:
Bring back...ducks!
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Berg
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Re: Structure Inspirations for Warzonian Artists

Post by Berg »

The model I slapped up covers only 2X2 base
Image
I played a bit more this might go somewhere.
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Re: Structure Inspirations for Warzonian Artists

Post by KukY »

BlueMaxima wrote:I sense...the need...for a MAP!

:lecture: Preacher BlueMaxima's First Law of Warzonian Space: If there's no room, use a map editor! :lecture:
We have Squared....
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JDW
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Re: Structure Inspirations for Warzonian Artists

Post by JDW »

Berg wrote:The model I slapped up covers only 2X2 base
Image
I played a bit more this might go somewhere.
Interesting, nice work, I wonder what this could be, new hardpoint for turrets? Power generator? Special sort of radar? Repair turret?
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JDW
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Re: Structure Inspirations for Warzonian Artists

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Jorzi wrote:Looks interesting, only problem is, most of these buildings are larger than 5x5 squares. Of course, if the map engine could be improved so that large structures could be part of the terrain, this would be awesome
Yes, that's sad, i saw Colditz design an awesome 3x3 model, but sadly it has to be reduced to 2x2 :(
viewtopic.php?f=33&t=5443&start=45#p58479

EDIT: I think it was for the balance of the game though
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Jorzi
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Re: Structure Inspirations for Warzonian Artists

Post by Jorzi »

Would It be possible to hide cliff tiles and replace them with an indestructible mesh like this?
You could make large structures and interesting urban terrain with it.
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Berg
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Re: Structure Inspirations for Warzonian Artists

Post by Berg »

It could be almost anything....Im just playing with ideas
NEWPAD.jpeg
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JDW
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Re: Structure Inspirations for Warzonian Artists

Post by JDW »

Berg wrote:It could be almost anything....Im just playing with ideas
NEWPAD.jpeg
Absolutely brilliant, you overcame the 3x3 => 2x2 issue for VTOL pad, AND it looks good with hard edges and war look

I hope you post the final work in Per's request thread
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Re: Structure Inspirations for Warzonian Artists

Post by JDW »

Nice touch with the walkway in the center of pad
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Re: Structure Inspirations for Warzonian Artists

Post by Rman Virgil »

.

I'm surprised Kamaze is not asking questions here like this:

1.) Are the 15 posted pics your work ?

2.) If not, are they in the Public Domain and created by "anonymous" peeps ?

3.) If proper attribution can be made why is it not provided ?

4.) If these pics are copyrighted have you obtained permission to use them ?

Using Google image sorts and providing the resultant link instead of individual re-postings avoids any copyright infringement.

Ditto all the above as applicable in all the other threads in which you have followed this course.

- RV :ninja:

.
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Impact = C x (R + E + A + T + E)

Contrast
Reach
Exposure
Articulation
Trust
Echo
.
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