Models by macuser

Improving the artwork in Warzone2100 - not for mod discussions
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macuser
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Re: Models by macuser

Post by macuser »

:geek: :wink: :idea:
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System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Jorzi
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Re: Models by macuser

Post by Jorzi »

Ok, now that you have the shape defined you'll want to get rid of the sharp edges. This may or may not be very labour intensive, depending on the modelling package you are using. I'd recommend using subdivision surfaces if they are available. Also, bevel and edgeloop tools are invaluable. No need to worry about polycounts as long as they are below one million or so...
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