Models by macuser
- milo christiansen
- Regular
- Posts: 749
- Joined: 02 Jun 2009, 21:23
- Location: Perrinton Michigan
Re: Models by macuser
IMHO: The warzone engine with a little(LOT) of work will be just as good or better than trying to graft in a new engine. A new engine will make a lot of work and take a lot of time to add, during which new bugs will be introduced.
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
- Demigod Game Ganual
Re: Models by macuser
Well the way the engine renders stuff is so inefficient and full of spaghetti code, it seems like it would be better to start over.
Well this weekend a friend of mine told me about a game called wolfenstien ET: a FPS allies vs axis. So i tried it out - nice game only boring after a while BUT I would guess is has a LOT more polygons than wz2100 and i know it had things like normal maps too, however it ran perfectly fine on an old mac laptop i have with 64 mb graphics card 43FPS average! it did not even ever turn my fan on!
What puzzles me is: why does warzone, having less polys and less mapping features like normal maps, slow down on that laptop to about 15FPS and it does make my fan come on when wolfenstien ET does not?
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Models by macuser
Remember that much of the stuff that slows down the game is not in the rendering engine, like pathfinding, ai, defensive structures' base vertices projecting against the ground etc..
Changing the render engine propably won't speed this up.
Changing the render engine propably won't speed this up.
-insert deep philosophical statement here-
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: Models by macuser
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The proposition is NOT to simply graft a new render engine - it is preceded by a strategic coding design development course change that was stated clearly in a previous post that was ignored via a transparent ploy to engender anomie to side-step the valid point raised (which is never gonna work to a respectable end, to be sure, especially with a native New Yorker).
- Yebo, sanibonani.
.
The proposition is NOT to simply graft a new render engine - it is preceded by a strategic coding design development course change that was stated clearly in a previous post that was ignored via a transparent ploy to engender anomie to side-step the valid point raised (which is never gonna work to a respectable end, to be sure, especially with a native New Yorker).
- Yebo, sanibonani.
.
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Re: Models by macuser
well anyhow.... it is just my opinion . i'll try and help as much as i can once i'm done with my c++ class
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Models by macuser
About the twinmg, unfortunately I have been unable to reproduce your problem, do you import in 2.49 or 2.5x?
Anyway, uploading the blend here...
Anyway, uploading the blend here...
- Attachments
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[The extension blend has been deactivated and can no longer be displayed.]
-insert deep philosophical statement here-
Re: Models by macuser
tried both, but thanks
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Models by macuser
Well this is kind of wierd.... I open up the blend file and it does not freeze but there is nothing in the file - it is blank.
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Models by macuser
ARGH no wonder... I accidentally linked it instead of appending it (which means it looks for the model from another .blend file on my hard drive)
- Attachments
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[The extension blend has been deactivated and can no longer be displayed.]
-insert deep philosophical statement here-
Re: Models by macuser
Thanks
here ya go just a quick color job here
here ya go just a quick color job here
- Attachments
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- 1.tiff (46.34 KiB) Viewed 6263 times
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- twinmg.zip
- (584.78 KiB) Downloaded 348 times
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Models by macuser
Some more modifications:
- Attachments
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- 1.tiff (98.02 KiB) Viewed 6250 times
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- twinmg.zip
- (587.95 KiB) Downloaded 352 times
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Models by macuser
Ok, looks nice so far, but remember to make the teamcolour into a 1-bit tcmask. Also maybe make the blue less saturated and some more details on the barrel cooler.
Another idea: what about some numbers/inscriptions (just a quick idea I had recently)
Another idea: what about some numbers/inscriptions (just a quick idea I had recently)
-insert deep philosophical statement here-
Re: Models by macuser
Started work on heavy laser highpoly
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Models by macuser
Pretty nice start, although I think a few changes to the overall shape might be good.
-The barrel needs some way to adjust its elevation, and a simple mirror wouldn't really be sufficient when considering the intensity of the beam...
-the front could use some heavy sloped armour plating
-also, for texturing it really needs a warning sign like this somewhere http://shaktronics.com/files/2010/02/bi ... -laser.gif
-The barrel needs some way to adjust its elevation, and a simple mirror wouldn't really be sufficient when considering the intensity of the beam...
-the front could use some heavy sloped armour plating
-also, for texturing it really needs a warning sign like this somewhere http://shaktronics.com/files/2010/02/bi ... -laser.gif
-insert deep philosophical statement here-
Re: Models by macuser
LOL OK . 1 How does it currently adjust elevation? 2 Sloping armor... sure thing.
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6