Models by macuser
Re: Models by macuser
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ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Models by macuser
Lowpoly 108 tris
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- vtol_low_tri.png (11.21 KiB) Viewed 8572 times
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Models by macuser
Wireframe plz? Is there an opening in the wing?
Oh and by the way (on the hipoly), the turbine blades need to be thicker and rounder, see aerofoil on google
In general it is good practice to make even the thinnest objects have some thickness...
Also try to avoid perfectly sharp edges, it is much preferable to either round them with subsurf or bevel them (or both )
Oh and by the way (on the hipoly), the turbine blades need to be thicker and rounder, see aerofoil on google
In general it is good practice to make even the thinnest objects have some thickness...
Also try to avoid perfectly sharp edges, it is much preferable to either round them with subsurf or bevel them (or both )
-insert deep philosophical statement here-
Re: Models by macuser
There is no opening on the lowpoly.
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Models by macuser
I have farther reduced the lowpoly by using geometry that goes through other geometry. 61 tris
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- vtol_low.png (11.28 KiB) Viewed 8513 times
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Models by macuser
Ah, at first I thought the shadow was part of the geometry,but now I see how it works
Just one thing: Am I mistaken or does the wing get infinitely flat along this edge?
Just one thing: Am I mistaken or does the wing get infinitely flat along this edge?
-insert deep philosophical statement here-
Re: Models by macuser
Yes, is that a problem? I can change that if u like.
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Models by macuser
It's only a "problem" if you can clearly see it from certain angles, since it might not look so good...
Wings usually have a certain thickness, so I'd say try to change it, since you have some poly budget left to spare anyway
Wings usually have a certain thickness, so I'd say try to change it, since you have some poly budget left to spare anyway
-insert deep philosophical statement here-
Re: Models by macuser
Long due update:
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Models by macuser
much better than the original one
Re: Models by macuser
Looking good
Are you planning to do some kind of transition shape between the square intake and the circular turbine? (can be challenging to get right, but a good excercise)
Are you planning to do some kind of transition shape between the square intake and the circular turbine? (can be challenging to get right, but a good excercise)
-insert deep philosophical statement here-
Re: Models by macuser
Hey man, nice work!
I've actually arrived from my classes, looked into that model and thought up about it myself a little bit. Then I've made a draft, perhaps it has something that may inspire you? IDK, but I'll post a link here and maybe it'll make new ideas sprout
More info and screenshots at the respective thread, out of off-topic's harm:
viewtopic.php?f=8&t=8493#p88213
Now I shall be going, see ya! Keep up the good work
~Olrox
I've actually arrived from my classes, looked into that model and thought up about it myself a little bit. Then I've made a draft, perhaps it has something that may inspire you? IDK, but I'll post a link here and maybe it'll make new ideas sprout
More info and screenshots at the respective thread, out of off-topic's harm:
viewtopic.php?f=8&t=8493#p88213
Now I shall be going, see ya! Keep up the good work
~Olrox
- Terminator
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Re: Models by macuser
nice Smooth model Olrox =)
macuser: I think body looks like python from game & I think it should not be like that. It supposed to be a flight machine so it should be smooth. But overall seems & looks good, has a familiar original parts combined with new stuff. I like it.
macuser: I think body looks like python from game & I think it should not be like that. It supposed to be a flight machine so it should be smooth. But overall seems & looks good, has a familiar original parts combined with new stuff. I like it.
Last edited by Terminator on 04 Oct 2011, 14:43, edited 1 time in total.
Death is the only way out... sh*t Happens !
Russian-speaking Social network Group http://vk.com/warzone2100
Russian-speaking Social network Group http://vk.com/warzone2100
Re: Models by macuser
Python body is by Mangust and Olrox.
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Models by macuser
Hey Terminator,Terminator wrote:nice Smooth model Olrox =)
macuser: I think body looks like python from game & I think it should not be like that. It supposed to be a flight machine so it should be smooth. But overall seems & looks good, has a familiar original parts combined with new stuff. I like it.
Thanks.
About the aircraft body, that's one of the most traditional paradigms in WZ2100 - How do we ally modular unit design with verisimilar aircraft outputs?
IMHO that can be shortly put "We can't do it with the current turret designs", regardless of the body-propulsion interaction. Even if the propulsion is awesomely blended with the propulsions so that it looks like actual aerodynamical fuselage (which becomes a little more likely with the smoother models brought by AR, going a bit away from the extreme boxy looking old models even though the main design guidelines are mantained), the turret is undeniably the cherry on the top of the implicit inconsistency.
That is, speaking of fixed-wing aircraft of course. I believe that rotor-wing aircraft look reasonably OK with current turrets as well as modular propulsion.
Another solution for fixed-wing designs would be to make distinct models for the turrets (the game already separates the files from the VTOL weapons anyway, it'd be more of an artistical trouble if you get where I'm going). I grew very fond of the idea but I'm a dreamer anyway
Another way to make them look more like aircraft could be via codes that altered the body meshes in-game, scaleing them to be a ittle bit narrower, thinner and longer, so that they look less boxy? I dunno. Unlikely to happen & look good anyway.
I believe that mixed designs like V-22 osprey one's would fit the bill better than what we know as WZ VTOL designs. Part fixed wing, part rotating rotor, that provides some axial rotation which would be more harmonious with turrets (which also have axial rotation). That is, if we ever get the mythical event-driven animations in a feasible way.
Bottom line is, I think that anything other than light bodies with small turrets will look absurd with the current design method. We either get over it, or... get over it
~Olrox