Models by macuser

Improving the artwork in Warzone2100 - not for mod discussions
Safety0ff
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Re: Models by macuser

Post by Safety0ff »

macuser wrote:LOL Caterpillar
Just to make sure we're on the same page: http://www.google.com/images?q=caterpillar+machinery
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effigy
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Re: Models by macuser

Post by effigy »

Safety0ff wrote:
macuser wrote:LOL Caterpillar
Just to make sure we're on the same page: http://www.google.com/images?q=caterpillar+machinery
Exactly what i was thinking
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This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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lav_coyote25
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Re: Models by macuser

Post by lav_coyote25 »

:o :shock: O_o :lol2: :lol2: :lol2: :lol2: :lol2: :lol2:
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Re: Models by macuser

Post by macuser »

ROFL XD
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Re: Models by macuser

Post by macuser »

I'm officially back. I have been around a little but was away most of the summer until now. I'd like to get back into modeling stuff and am starting work on the VTOL propulsion. BTW do we need a light med and heavy VTOL? or just 1.
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Jorzi
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Re: Models by macuser

Post by Jorzi »

Light, medium and heavy bodies need separate models, of course, although you can reuse parts and details between the models if it comes in handy (probably better to use separate textures and uv:s, though).

Oh, and welcome back :) Did you try out my experimental mod yet? (current download has some shading errors on ati cards, though, will upload a fixed version by tomorrow)
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Re: Models by macuser

Post by MaNGusT »

macuser wrote:BTW do we need a light med and heavy VTOL? or just 1.
we need all: light, medium, heavy and super heavy models.
BTW, we are focusing on stuff from the 1st campaign. : )
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Re: Models by macuser

Post by Jorzi »

Out of the tanks, we only have the halftracks left untouched on the todo list.
What should be higher priority, scavengers or campaign 2 units? (the thing with scavengers is you seldom see them in skirmish...)
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theArmourer
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Re: Models by macuser

Post by theArmourer »

I would say C2 units, the scavengers are ripped through so fast, you'll never see the new models. :lol2: Either one would be a great improvement, though the C2 units would see more use in mulitiplayer & skirmish.
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Re: Models by macuser

Post by macuser »

Jorzi wrote:Oh, and welcome back :) Did you try out my experimental mod yet? (current download has some shading errors on ati cards, though, will upload a fixed version by tomorrow)
Yes I did - looks great.
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macuser
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Re: Models by macuser

Post by macuser »

VTOL - Small - Highpoly - Alpha
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Re: Models by macuser

Post by Jorzi »

Looking good so far :)
Are you planning to do it with or without subsurf?
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Re: Models by macuser

Post by Slye_Fox »

If it's high poly, why aren't the rotors modelled?
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MaNGusT
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Re: Models by macuser

Post by MaNGusT »

good start. where did you get the overall look? I mean your model needs more time to work on to save the original idea. :-)
more details. more smooth edges. less unnatural look. :-)
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Re: Models by macuser

Post by macuser »

Also I plan to add in small grooves here and there like a regular wing would have along with vents on the intakes.
@Slye_fox: it's just the angle, I did model the rotors.
@Mangust: just played around with it a bit
@Jorzi: with subsurf
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