Models by macuser

Improving the artwork in Warzone2100 - not for mod discussions
User avatar
MetalWarrior95
Trained
Trained
Posts: 332
Joined: 16 May 2010, 01:26
Location: Trnje Neighbourhood, Zagreb, Croatia

Re: Models by macuser

Post by MetalWarrior95 »

A bit lighter textures would be good.!!
Il crush you!If i get crushed,il crush you twice stronger!!If you crush me again,then il blow up your PC!!
User avatar
Corporal Punishment
Trained
Trained
Posts: 291
Joined: 28 Aug 2009, 12:29

Re: Models by macuser

Post by Corporal Punishment »

Remotehorst wrote:Looks very good!

Just a suggestion:
Maybe you color some of the parts (maybe the metalplates) in the blue that the double-mg uses.
Then it would be clearly to see that this is a mg from far zoom. ;)
Bad Idea! Blue is used for cannons, while MG's are yellow. The Twin MG having blue color code is one of the few texture bugs the original game had, IMHO.
Qui desiderat pacem bellum praeparat
Flavius Vegetius Renatus, De re militari
Jorzi
Regular
Regular
Posts: 2063
Joined: 11 Apr 2010, 00:14

Re: Models by macuser

Post by Jorzi »

Looking good, may I suggest some scratches and wear on the edges of the barrel jacket?
ImageImage
-insert deep philosophical statement here-
superpirson
Greenhorn
Posts: 13
Joined: 15 Aug 2010, 00:04
Location: somwhere off the cost of the moon (i think)

Re: Models by macuser

Post by superpirson »

ditto to Jorzi.
the damage makes it look more real. with some minor wear on the barrel, it would fit nicely with the rest of the weapons. plus, military hardware rarely comes off the production line all shiny. :hmm:
regardless, i think that the rest of the texture is awesome, i am really excited! XD
User avatar
macuser
Regular
Regular
Posts: 1052
Joined: 19 Mar 2010, 23:35
Location: USA
Contact:

Re: Models by macuser

Post by macuser »

kk, i just got the pie export python script for blender and it is not working. could one of the devs tell me how to use it correctly?

thnx ;)
ArtRev Website

ImageImage

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
User avatar
lav_coyote25
Professional
Professional
Posts: 3434
Joined: 08 Aug 2006, 23:18

Re: Models by macuser

Post by lav_coyote25 »

macuser wrote:it's just dark in the image :( - i'll re upload it

EDIT: new image here
it looks fine to me... :D
User avatar
macuser
Regular
Regular
Posts: 1052
Joined: 19 Mar 2010, 23:35
Location: USA
Contact:

Re: Models by macuser

Post by macuser »

when i try to export to pie in blender it say "no valid pie objects found"

EDIT: i see what the problem is - it need me to add all those funny connector mesh things ( :stressed: ) i'll just try compiling WMIT
ArtRev Website

ImageImage

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
User avatar
macuser
Regular
Regular
Posts: 1052
Joined: 19 Mar 2010, 23:35
Location: USA
Contact:

Re: Models by macuser

Post by macuser »

Well thanks to dak180 i have finally got WMIT working :) :) :) :D . so i went straight to my pepperpot model. I imported it and saved it as pie. I then put it in the components folder of base.wz (replacing the gnhmort.pie file because this is just the barrel of my model). When i went to launch wz2100, i went into skirmish mode and it bombed out saying something about WRF. can anyone help please :?

-regards macuser
ArtRev Website

ImageImage

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
User avatar
macuser
Regular
Regular
Posts: 1052
Joined: 19 Mar 2010, 23:35
Location: USA
Contact:

Re: Models by macuser

Post by macuser »

YAY it works now i got my first model ingame (it still needs some tweaking though and only works in 3.0 beta) -just the barrel so far.
Attachments
1 11-15-43.png
ArtRev Website

ImageImage

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
User avatar
macuser
Regular
Regular
Posts: 1052
Joined: 19 Mar 2010, 23:35
Location: USA
Contact:

Re: Models by macuser

Post by macuser »

Old:
old.png
New:
new.png
ArtRev Website

ImageImage

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
superpirson
Greenhorn
Posts: 13
Joined: 15 Aug 2010, 00:04
Location: somwhere off the cost of the moon (i think)

Re: Models by macuser

Post by superpirson »

whoa.
how long did it take to get it in-game?
Safety0ff
Trained
Trained
Posts: 397
Joined: 18 Jul 2009, 23:23

Re: Models by macuser

Post by Safety0ff »

macuser wrote:Well thanks to dak180 i have finally got WMIT working :)
Good to hear (watch out for the incomplete parts, Berg can fill you in.)

I put some of the shortcuts here (useful for making images of your work).
User avatar
macuser
Regular
Regular
Posts: 1052
Joined: 19 Mar 2010, 23:35
Location: USA
Contact:

Re: Models by macuser

Post by macuser »

superpirson wrote:whoa.
how long did it take to get it in-game?
well since it was the first one it took a lot of experimenting and tweaking..... about 1.5 hours ;)
ArtRev Website

ImageImage

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
User avatar
MetalWarrior95
Trained
Trained
Posts: 332
Joined: 16 May 2010, 01:26
Location: Trnje Neighbourhood, Zagreb, Croatia

Re: Models by macuser

Post by MetalWarrior95 »

macuser wrote:Old:
old.png
New:
new.png
Well lower down the polygons a bit,make those the pipes/cannons for mortar into one but...hard to explain...save some polygons,i wish that there are 3 versions when final 3.0 comes in few years...Low,Medium and High quality edition...
Il crush you!If i get crushed,il crush you twice stronger!!If you crush me again,then il blow up your PC!!
Jorzi
Regular
Regular
Posts: 2063
Joined: 11 Apr 2010, 00:14

Re: Models by macuser

Post by Jorzi »

I think the polycount right now (what is it btw?) is considered very low poly by any sort of half-modern standard. Even with the badly optimized game engine, it should work flawlessly on any midrange machine. For those with really old machines, the original models are still there, until someone comes up with a way of speeding up warzone's graphics performance...
ImageImage
-insert deep philosophical statement here-
Post Reply