Models by macuser
- MetalWarrior95
- Trained
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Re: Models by macuser
A bit lighter textures would be good.!!
Il crush you!If i get crushed,il crush you twice stronger!!If you crush me again,then il blow up your PC!!
- Corporal Punishment
- Trained
- Posts: 291
- Joined: 28 Aug 2009, 12:29
Re: Models by macuser
Bad Idea! Blue is used for cannons, while MG's are yellow. The Twin MG having blue color code is one of the few texture bugs the original game had, IMHO.Remotehorst wrote:Looks very good!
Just a suggestion:
Maybe you color some of the parts (maybe the metalplates) in the blue that the double-mg uses.
Then it would be clearly to see that this is a mg from far zoom.
Qui desiderat pacem bellum praeparat
Flavius Vegetius Renatus, De re militari
Flavius Vegetius Renatus, De re militari
Re: Models by macuser
Looking good, may I suggest some scratches and wear on the edges of the barrel jacket?
-insert deep philosophical statement here-
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- Greenhorn
- Posts: 13
- Joined: 15 Aug 2010, 00:04
- Location: somwhere off the cost of the moon (i think)
Re: Models by macuser
ditto to Jorzi.
the damage makes it look more real. with some minor wear on the barrel, it would fit nicely with the rest of the weapons. plus, military hardware rarely comes off the production line all shiny.
regardless, i think that the rest of the texture is awesome, i am really excited!
the damage makes it look more real. with some minor wear on the barrel, it would fit nicely with the rest of the weapons. plus, military hardware rarely comes off the production line all shiny.
regardless, i think that the rest of the texture is awesome, i am really excited!
Re: Models by macuser
kk, i just got the pie export python script for blender and it is not working. could one of the devs tell me how to use it correctly?
thnx
thnx
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
- lav_coyote25
- Professional
- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: Models by macuser
it looks fine to me...macuser wrote:it's just dark in the image - i'll re upload it
EDIT: new image here
Re: Models by macuser
when i try to export to pie in blender it say "no valid pie objects found"
EDIT: i see what the problem is - it need me to add all those funny connector mesh things ( ) i'll just try compiling WMIT
EDIT: i see what the problem is - it need me to add all those funny connector mesh things ( ) i'll just try compiling WMIT
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Models by macuser
Well thanks to dak180 i have finally got WMIT working . so i went straight to my pepperpot model. I imported it and saved it as pie. I then put it in the components folder of base.wz (replacing the gnhmort.pie file because this is just the barrel of my model). When i went to launch wz2100, i went into skirmish mode and it bombed out saying something about WRF. can anyone help please
-regards macuser
-regards macuser
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Models by macuser
YAY it works now i got my first model ingame (it still needs some tweaking though and only works in 3.0 beta) -just the barrel so far.
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Models by macuser
Old:
New:
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
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- Greenhorn
- Posts: 13
- Joined: 15 Aug 2010, 00:04
- Location: somwhere off the cost of the moon (i think)
Re: Models by macuser
whoa.
how long did it take to get it in-game?
how long did it take to get it in-game?
Re: Models by macuser
Good to hear (watch out for the incomplete parts, Berg can fill you in.)macuser wrote:Well thanks to dak180 i have finally got WMIT working
I put some of the shortcuts here (useful for making images of your work).
Re: Models by macuser
well since it was the first one it took a lot of experimenting and tweaking..... about 1.5 hourssuperpirson wrote:whoa.
how long did it take to get it in-game?
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
- MetalWarrior95
- Trained
- Posts: 332
- Joined: 16 May 2010, 01:26
- Location: Trnje Neighbourhood, Zagreb, Croatia
Re: Models by macuser
Well lower down the polygons a bit,make those the pipes/cannons for mortar into one but...hard to explain...save some polygons,i wish that there are 3 versions when final 3.0 comes in few years...Low,Medium and High quality edition...macuser wrote:Old:New:
Il crush you!If i get crushed,il crush you twice stronger!!If you crush me again,then il blow up your PC!!
Re: Models by macuser
I think the polycount right now (what is it btw?) is considered very low poly by any sort of half-modern standard. Even with the badly optimized game engine, it should work flawlessly on any midrange machine. For those with really old machines, the original models are still there, until someone comes up with a way of speeding up warzone's graphics performance...
-insert deep philosophical statement here-