That's a very important consideration these days with the global economy in the tank & likely not seeing any real improvement as far as substantive new job creation till 2012. Not everyone can afford a Quad Core with several gigs of Ram and a SLI Mobo with parallel processing GIG GFX cards.I understand what you are saying I also understand the limitations of a lot of the playing community face as my PC is classed as a low end PC.
All together exciting work your doing there Berg & doing so within minimum HW considerations and the way WZ will likely function over the foreseeable future are challenges too that here must enter the mix of artistry.
This last much in the same way that architects are artists and a building a work of art. where form is in the service of function, and must come into being within a matrix of constraints from the inherent nature of various materials that can be used, to the budget, to city ordinance building codes in all the trades, to the plot of land's location, to whether the structure will be a Museum of Art, an institution of higher learning, an indoor shopping mall or an office building with some residence condos attached to luxury accommodations like an Olympic size pool, saunas and squash courts. (Sorry, got a bit carried away with the analogy. )
And I am particularly biased in my excitement over animation in units because I love Black Project's Scavenger Choppers and the only thing missing in bringing them to full life is prop-rotor animation GFX and SFX (which I already have)... see attached in game screen caps from my War School Map/Mod: