But he isn't...j0shdrunk0nwar wrote:Anyways, it's here now
Berg, in what way did you achieve this effect?
But he isn't...j0shdrunk0nwar wrote:Anyways, it's here now
That was entertainingBerg wrote:http://www.youtube.com/watch?v=Nf3T01b5g8M the animation on the bodies is for show only as i did not have a premade body for wulfkind to use we just renamed walls to a body.
Always tried to imagine what this would look like.Berg wrote:Wilfkind did more coding and has enabled animatoin for bodies and tracks also.
the tracks only animate when moving so this allows fans to work on wings only when the vtol is moving and or any animation on tracks.
texture flippingKukY wrote:Berg, in what way did you achieve this effect?
Well, I wasn't sure was it that or was the same texture moving up-down...Berg wrote: texture flipping
Good enough for beginning but, as for me, I prefer frame-based texture animation, like gif animanition works.Berg wrote:If you look closely the wheels are turning when truck is moving and stop when its idle.
That may be true. Nevertheless, exploring every possibility is extremely valuable in finding out the most suitable solution. There's no harm in trying and seeing the outcome. It helps provide substantial results to base final conclusions on.MaNGusT wrote:Good enough for beginning but, as for me, I prefer frame-based texture animation, like gif animanition works.Berg wrote:If you look closely the wheels are turning when truck is moving and stop when its idle.
Current texture animation has no future, imho.
Well I dint know you can do texture animation show me this animation.MaNGusT wrote:Good enough for beginning but, as for me, I prefer frame-based texture animation, like gif animanition works.
Current texture animation has no future, imho.
because number of frames are limited by the texture "size". This way we can't do the smooth animation.MaNGusT wrote:Current texture animation has no future, imho.
I didn't say that I use gifs(engine doesn't support it anyway). I said - like gif animation. I just wanted to advise you in which direction you should move and don't waste your time.I prefer frame-based texture animation, like gif animanition works.
I mean it would be better if texture animation will work so: split frames into many png files and then when we need(event-based) play it from 1st to last with necessary speed. This way, there is no limit in a texture size and number of frames.like gif animanition works
Actually, you're right, I'm not interested.MaNGusT wrote:[You are so nervous. What's wrong with you? Do you think that I criticize your works because I have nothing to do?
I can shut up if you are not interested in my opinion.
MaNGusT wrote: I mean it would be better if texture animation will work so: split frames into many png files and then when we need(event-based) play it from 1st to last with necessary speed. This way, there is no limit in a texture size and number of frames.
So you are recommending a new engine to make all this possible or you have already got this engine working?MaNGusT wrote:I mean it would be better if texture animation will work so: split frames into many png files and then when we need(event-based) play it from 1st to last with necessary speed. This way, there is no limit in a texture size and number of frames.