Tcmask, Animation and Models Info and Ideas
Re: Tcmask, Animation and Models Info and Ideas
That is a very nice texture. Im looking forward to the future wz versions thanks to people like you
- Bruno Rodolfo
- Trained
- Posts: 186
- Joined: 12 Feb 2010, 15:08
- Location: Brazil
- Contact:
Re: Tcmask, Animation and Models Info and Ideas
I agree, and perhaps will have even more!!Wibble199 wrote:That is a very nice texture. Im looking forward to the future wz versions thanks to people like you
Re: Tcmask, Animation and Models Info and Ideas
I made a new super transport and added animation is is a vid for you to view.
http://sourceforge.net/projects/wzgraph ... i/download
I have also uploaded the pie and texture for the model in vid
Regards Berg
http://sourceforge.net/projects/wzgraph ... i/download
I have also uploaded the pie and texture for the model in vid
Regards Berg
- Attachments
-
- transport.tar.gz
- transport pie and texture with animation
- (208.5 KiB) Downloaded 361 times
- lav_coyote25
- Professional
- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: Tcmask, Animation and Models Info and Ideas
great looking model...
- MetalWarrior95
- Trained
- Posts: 332
- Joined: 16 May 2010, 01:26
- Location: Trnje Neighbourhood, Zagreb, Croatia
Re: Tcmask, Animation and Models Info and Ideas
Berg...
You transport looks weird...Its far better the one transport for transporting troops from HQ to the missions...
You transport looks weird...Its far better the one transport for transporting troops from HQ to the missions...
Il crush you!If i get crushed,il crush you twice stronger!!If you crush me again,then il blow up your PC!!
Re: Tcmask, Animation and Models Info and Ideas
It is so good to hear from you MetalWarrior95, your input is always inspiring.MetalWarrior95 wrote:You transport looks weird...Its far better the one transport for transporting troops from HQ to the missions...
-
- Trained
- Posts: 54
- Joined: 01 Nov 2010, 21:45
Re: Tcmask, Animation and Models Info and Ideas
I think so too. The Transport from the Missions looks like drawn from a little child.You transport looks weird...Its far better the one transport for transporting troops from HQ to the missions...
My Blender Tutorials for Beginners (german): http://www.youtube.com/user/voxelgeek
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: Tcmask, Animation and Models Info and Ideas
.
Marc Chagall, anyone ? A painter who deliberately cultivated a child-like drawing and painting style. His individual works go for millions at auction and he's considered one of the great artists of the 20th century - all over the planet. Art history & fine art appreciation are both well worth the investment of time.
- RV
.
Marc Chagall, anyone ? A painter who deliberately cultivated a child-like drawing and painting style. His individual works go for millions at auction and he's considered one of the great artists of the 20th century - all over the planet. Art history & fine art appreciation are both well worth the investment of time.
- RV
.
Re: Tcmask, Animation and Models Info and Ideas
I have been playing with the rockies cliff texture just thought you might like to see
Regards BergRe: Tcmask, Animation and Models Info and Ideas
looks nice
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
- MetalWarrior95
- Trained
- Posts: 332
- Joined: 16 May 2010, 01:26
- Location: Trnje Neighbourhood, Zagreb, Croatia
Re: Tcmask, Animation and Models Info and Ideas
Its amazing....
Il crush you!If i get crushed,il crush you twice stronger!!If you crush me again,then il blow up your PC!!
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: Tcmask, Animation and Models Info and Ideas
.
Does actually bring to mind the RL Rocky Mountains of Colorado which I know well. And, of course, it makes the demarcation between passable and impassable more effective than stock at a glance which is really critical in ground deployments. Also - your Sky Box is menacingly alive, your new structs appealingly interesting and fresh.
It also makes clear WZ's whack scale which ain't no big deal as it's been that way since retail release and, quite honestly, when your immersed in the thick of playing and decision making it's something you cognitively compensate for in imagination and soon forget the anomalies entirely.
- Synergistically, Rman.
.
Does actually bring to mind the RL Rocky Mountains of Colorado which I know well. And, of course, it makes the demarcation between passable and impassable more effective than stock at a glance which is really critical in ground deployments. Also - your Sky Box is menacingly alive, your new structs appealingly interesting and fresh.
It also makes clear WZ's whack scale which ain't no big deal as it's been that way since retail release and, quite honestly, when your immersed in the thick of playing and decision making it's something you cognitively compensate for in imagination and soon forget the anomalies entirely.
- Synergistically, Rman.
.
Re: Tcmask, Animation and Models Info and Ideas
Berg: Can you post it as a mod too?? (:
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: Tcmask, Animation and Models Info and Ideas
I have never had much success with mods.hao wrote:Berg: Can you post it as a mod too?? (:
I have added the cliff texture below, But I do not think they match well with the new default terrain in warzone. They look ok with old trunk terrain.
If you want stuff that I make 90% of it can be found on WZGM project http://wzgraphicmods.sourceforge.net/joomla/
Regards Berg
- Attachments
-
- page-46-cliff-rockies.png.tar.gz
- (1.32 MiB) Downloaded 347 times