Tcmask, Animation and Models Info and Ideas

Improving the artwork in Warzone2100 - not for mod discussions
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Berg
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Re: Tcmask, Animation and Models Info and Ideas

Post by Berg » 31 Jul 2010, 11:49

More animations this time added base plate animation to Command relay.
Changed the proportions somewhat.
https://sourceforge.net/projects/wzgrap ... i/download
Do note that the video's are all made with Stiv video capture built in to game code.
Regards Berg

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Re: Tcmask, Animation and Models Info and Ideas

Post by Wulfkind » 02 Aug 2010, 12:32

Added forcefields to droids and cyborgs. Click link below for a brief video of the early stages of this. Berg will post a prettier one once he gets the textures and models right for the field effect...

https://sourceforge.net/projects/wzgrap ... i/download

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Re: Tcmask, Animation and Models Info and Ideas

Post by Safety0ff » 04 Aug 2010, 07:40

SonOfBerg wrote:Added forcefields to droids and cyborgs. Click link below for a brief video of the early stages of this. Berg will post a prettier one once he gets the textures and models right for the field effect...
Nicely done, did you use the bounding sphere information that the game computes while loading the models ?

I wish I had more time to look into what you guys are doing.

Keep up the good work :)

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Berg
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Re: Tcmask, Animation and Models Info and Ideas

Post by Berg » 06 Aug 2010, 08:08


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Berg
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Re: Tcmask, Animation and Models Info and Ideas

Post by Berg » 17 Aug 2010, 16:52

Video of latest forcefield using Stiv video capture with sound this is a new feature recording game sound with video

https://sourceforge.net/projects/wzgrap ... i/download

Regards Berg

PS: Screen shots do not show properly so it needs a vid to show effects

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Berg
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Re: Tcmask, Animation and Models Info and Ideas

Post by Berg » 18 Aug 2010, 11:12

Work on the skybox is now done and new feature is day/night sky.
https://sourceforge.net/apps/phpbb/wzgr ... 7&p=56#p56
regards berg

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DRAAK
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Re: Tcmask, Animation and Models Info and Ideas

Post by DRAAK » 09 Oct 2010, 19:10

j0shdrunk0nwar
Image
Madness!
...clouds, moon ... amazing painting...

.

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Berg
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Re: Tcmask, Animation and Models Info and Ideas

Post by Berg » 09 Oct 2010, 20:28

DRAAK wrote: j0shdrunk0nwar
Image


Madness!
...clouds, moon ... amazing painting...
This is not a painting this is a screenshot from Game

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DRAAK
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Re: Tcmask, Animation and Models Info and Ideas

Post by DRAAK » 09 Oct 2010, 20:42

Berg wrote:This is not a painting this is a screenshot from Game
I know. It looks like a painting. Can be hung on the wall and admire... :)
as this canvas:
canvas.jpg
:lol2: :lol2: :lol2:

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Berg
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Re: Tcmask, Animation and Models Info and Ideas

Post by Berg » 10 Oct 2010, 13:30

Screenshot-Warzone 2100-19.png
another cliff texture
I added a new cliff texture for arizona map tiles just for your art gallery
DRAAK wrote:I know. It looks like a painting. Can be hung on the wall and admire... :)
Regards Berg

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DRAAK
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Re: Tcmask, Animation and Models Info and Ideas

Post by DRAAK » 13 Oct 2010, 17:05

new cliff texture
Not Bad. And cool Sky :D

UPD:
I like the scenery (and the new sky texture)
I also replaced the texture of the sky. Here's the result XD
Attachments
wz_biohazard.jpg
BIOHAZARD
wz_sunset.jpg
SUNSET
wz_hell_on_earth.jpg
HELL on Earth

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Berg
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Re: Tcmask, Animation and Models Info and Ideas

Post by Berg » 14 Oct 2010, 14:21

Nexus tower texture and tcmask
Screenshot-Warzone 2100-29.png
nexus tower blgrdnex.pie
Whats up with that <---- these cliff textures and models run in trunk, wzgm release and now the new branch pre-3.0 they use the standard method trunk uses (gerard's textures I believe) The texture shown here will copy and paste straight into trunk without much effort.
Regards Berg

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Rman Virgil
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Re: Tcmask, Animation and Models Info and Ideas

Post by Rman Virgil » 14 Oct 2010, 20:34

Berg wrote:Nexus tower texture and tcmask

Image

Whats up with that ?

<---- these cliff textures and models run in trunk, wzgm release and now the new branch pre-3.0 they use the standard method trunk uses (gerard's textures I believe) The texture shown here will copy and paste straight into trunk without much effort.
Regards Berg
Your art is becoming more compelling by leaps and bounds :) - these Nexus towers are way better than Pumpkin's Nexus Wall art, IMHO.

And thank you for the explanation on the Cliff. I re-posted in the following thread viewtopic.php?f=5&t=6668 which deals with the quandary being faced by map makers at this time vis-a-vis making a variety of interesting cliff-rock formations in v.3.0 on the same par as what can be done at present in v.2.2.x.

BTW - Looks like Bug has got a good set-up for me to resume uploading possible texture assets in the project repository. I'll be home to get started doing that next Tuesday 10/19 . I'll first be ULing possible Sky Box shot archives but I will also upload some new stuff in the way of materials that you may find interesting.

The work you and your collaborators are creating is very exciting & inspiring to me. In essence, seeing the games aesthetic immersion dimensions a continuously evolving reality with an original PoV. :D I like your avi too - it's suitable, in more than one way. ;)

Regards, RV :hmm:
.

Impact = C x (R + E + A + T + E)

Contrast
Reach
Exposure
Articulation
Trust
Echo
.

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Berg
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Re: Tcmask, Animation and Models Info and Ideas

Post by Berg » 18 Oct 2010, 11:34

Walls to match with earlier tower post
Screenshot-Warzone 2100-1.png
walls to match towers
I have added the wall.pie the corner.pie and the tower pie files.
Regards berg
Attachments
blgrdnex.pie-texture.tar.gz
tower pie and texture for walls and tower
(117.57 KiB) Downloaded 305 times
wall-cornerwall.tar.gz
pie files use same texture as tower
(777 Bytes) Downloaded 306 times

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Berg
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Re: Tcmask, Animation and Models Info and Ideas

Post by Berg » 23 Oct 2010, 22:49

wz2100-20101024_073255-Sk-UrbanDuel.png
more cliff this is urban
I added this to WZGM branch so this texture will need a code change to use it in other warzone builds but rather have 3 cliff textures to suit the different tile sets.

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