Tcmask, Animation and Models Info and Ideas

Improving the artwork in Warzone2100 - not for mod discussions
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Black NEXUS
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Re: Tcmask, Animation and Models Info and Ideas

Post by Black NEXUS » 12 Jul 2010, 14:54

This Scavenger Choppers are ne nice Idea^^ But does Scavangers use this? However, its cool^^
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Rman Virgil
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Re: Tcmask, Animation and Models Info and Ideas

Post by Rman Virgil » 12 Jul 2010, 16:00

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Black NEXUS wrote:This Scavenger Choppers are ne nice Idea^^ But does Scavangers use this? However, its cool^^
It's a reality. And they do. The only thing missing is prop & rotor anims. Which is what Berg & I were speaking to. Black Project's GFX design is indeed cool-brilliant and his .txt modding to go with it spot-on. Between his original visions and their execution, BP for me exemplifies the core differences between an artist and a proficient photo-realistic technician (the former very rare indeed... the later a dime a dozen).

- RV :ninja:

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Re: Tcmask, Animation and Models Info and Ideas

Post by Wulfkind » 13 Jul 2010, 15:58

http://www.youtube.com/watch?v=uHL5_BHivk4

High quality vid coming soon.

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Re: Tcmask, Animation and Models Info and Ideas

Post by Square » 13 Jul 2010, 16:12

SonOfBerg wrote:http://www.youtube.com/watch?v=uHL5_BHivk4

High quality vid coming soon.
wowowowow! This is pretty awesome!
Do they really react on hits, or is this just a optical illusion?

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Re: Tcmask, Animation and Models Info and Ideas

Post by Wulfkind » 13 Jul 2010, 16:15

They react to hits.


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JDW
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Re: Tcmask, Animation and Models Info and Ideas

Post by JDW » 13 Jul 2010, 18:26

SonOfBerg, you just made my day. :)
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Re: Tcmask, Animation and Models Info and Ideas

Post by JDW » 14 Jul 2010, 00:50

Hello Berg,

My trunk version isn't crashing anymore. Graphics Mesa driver issue finally got fixed. Anyway, now I can finally give your work a try.

Regards,
JDW
"Speak when you are angry and you will make the best speech you will ever regret."
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Re: Tcmask, Animation and Models Info and Ideas

Post by Wulfkind » 15 Jul 2010, 12:51

http://www.youtube.com/watch?v=kUHabZuESF0

Now with tcmask based hit effects. (for emitters)

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Re: Tcmask, Animation and Models Info and Ideas

Post by Wulfkind » 20 Jul 2010, 11:14

https://sourceforge.net/projects/wzgrap ... i/download

Newest to the wzgm codebase, in game video cap courtesy of Stiv.

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Re: Tcmask, Animation and Models Info and Ideas

Post by Wulfkind » 20 Jul 2010, 14:50

https://sourceforge.net/projects/wzgrap ... i/download

Experimental skybox using layered texture techniques.

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Rman Virgil
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Re: Tcmask, Animation and Models Info and Ideas

Post by Rman Virgil » 20 Jul 2010, 15:25

SonOfBerg wrote:https://sourceforge.net/projects/wzgrap ... i/download

Experimental skybox using layered texture techniques.
Is it possible to post an in-game screen cap or will that not really show well the work you've created ?

I would like to see what you've done but...

I ask only because I tried to DL twice and both times it froze my FF browser & I had to force quit out of the task manager. Don't know what it is but I have no success ULing to SF and now only probs trying to DL from SF. :( Maybe the universe is trying to convey a message & I've yet to get it. :shock:

- Regards, RV :hmm:

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Re: Tcmask, Animation and Models Info and Ideas

Post by Safety0ff » 20 Jul 2010, 15:54

SonOfBerg wrote:https://sourceforge.net/projects/wzgrap ... i/download
Experimental skybox using layered texture techniques.
Wow, that is a great effect!! I'll have to check out the diff between that version and trunk some day...

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Berg
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Re: Tcmask, Animation and Models Info and Ideas

Post by Berg » 20 Jul 2010, 18:08

Rman Virgil wrote:Is it possible to post an in-game screen cap or will that not really show well the work you've created ?

I would like to see what you've done but...

I ask only because I tried to DL twice and both times it froze my FF browser & I had to force quit out of the task manager. Don't know what it is but I have no success ULing to SF and now only probs trying to DL from SF. :( Maybe the universe is trying to convey a message & I've yet to get it. :shock:

- Regards, RV :hmm:
The windows built available now does not have the skybox code the links posted are avi files that you download and play on VLC player is best but they should play on media player

Urban skybox https://sourceforge.net/projects/wzgrap ... i/download

Image

Imagine the clouds moving passed the moon that is what happens with the fixed background and the moving foreground

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Re: Tcmask, Animation and Models Info and Ideas

Post by Rman Virgil » 20 Jul 2010, 19:32

Rman Virgil wrote:Is it possible to post an in-game screen cap or will that not really show well the work you've created ?...... :hmm:
Berg wrote:The windows built available now does not have the skybox code the links posted are avi files that you download and play on VLC player is best but they should play on media player

Urban skybox https://sourceforge.net/projects/wzgrap ... i/download

Image

Imagine the clouds moving passed the moon that is what happens with the fixed background and the moving foreground
Thank you Berg for taking the extra time to answer my request. :3

I see now. Well done. :)

Will lightning bolts be not far behind ? j/k :wink:

That's your latest electrical fencing looks like ....neat, also something to look forward to enhancing the play experience. XD

Such new dynamic GFX as these you are creating (with code creation support from Safety Off, I'm guessing) will not become invisible to the players experience so quickly as new static ones tend to do once exposure breeds familiarity and the novelty fades, at least that has been my observation. Perhaps the coupled aural SFX has something to do with the more enduring attention quality of dynamic GFX. :hmm:

- Regards, RV :ninja:

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