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Re: Models by Jorzi (AR)
Posted: 05 Aug 2018, 17:53
by Slye_Fox
WZ2100ModsFAn wrote:They are found in propulsion.json in mp.wz
*sigh* You arn't listening to what you are being told.
This has NOTHING to do with the inbuilt helicopter model or code.
This is about Jorzi's helicopter replacement models (completely different to the in-game one) for the VTOL propulsion parts.
Jorzi made new models for Light, Medium, Heavy & Super Heavy bodies, and released it as a mod to have the default plane like VTOL parts replaced.
My original question was asking if he was going to replicate his higher poly style used in the AR mod for his Heli models too.
Once again; this has nothing to do with the Scav helicopter.
Re: Models by Jorzi (AR)
Posted: 05 Aug 2018, 18:04
by WZ2100ModsFAn
Slye_Fox wrote:WZ2100ModsFAn wrote:They are found in propulsion.json in mp.wz
*sigh* You arn't listening to what you are being told.
This has NOTHING to do with the inbuilt helicopter model or code.
This is about Jorzi's helicopter replacement models (completely different to the in-game one) for the VTOL propulsion parts.
Jorzi made new models for Light, Medium, Heavy & Super Heavy bodies, and released it as a mod to have the default plane like VTOL parts replaced.
My original question was asking if he was going to replicate his higher poly style used in the AR mod for his Heli models too.
Once again; this has nothing to do with the Scav helicopter.
All right my bad...
Re: Models by Jorzi (AR)
Posted: 06 Aug 2018, 15:16
by Jorzi
Hi guys
I won't promise you any high poly helicopter propulsion, as it all takes considerable time and effort to model, both of which are going towards other areas in my life right now. Thank you for your interest and sorry for being this dismissive, I hope you will understand.
Re: Models by Jorzi (AR)
Posted: 06 Aug 2018, 15:22
by Tenoh
Thank you for your work Jorzi, we love your work. If you dont have time then you dont have time,we will wait. But in a chance you ever get time to do them... id love to see prop that resembles both chopper styles that exist today, american and soviet. Would love to see something that looks like black hawk or hind, thats all.
Re: Models by Jorzi (AR)
Posted: 23 Nov 2018, 09:20
by Deonis
Still dnt understand how use pie2obj! and blender plugin =((
pie2obj error -
error in main.py - macos - help! 0.77
debug
['PIE', '3']
['TYPE', '10200']
['TEXTURE', '0', 'page-75-tower1.png', '0', '0']
debug points
Exception in Tkinter callback
Traceback (most recent call last):
File "/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/lib-tk/Tkinter.py", line 1536, in __call__
return self.func(*args)
File "/Users/deomac/Desktop/wz_pie/pie2obj/main.py", line 108, in CallBack
po.obj_write(reverswind, piefile, objectfile, slider)
File "/Users/deomac/Desktop/wz_pie/pie2obj/pie2obj.py", line 70, in obj_write
points, textures, tris=read_pie(piefile)
File "/Users/deomac/Desktop/wz_pie/pie2obj/pie2obj.py", line 38, in read_pie
points_list.append([float(line[0]), float(line[1]), float(line[2])])
ValueError: could not convert string to float: NORMALMAP
blender 2.79.b error
Error: File "/pie_import.py", line 238
except NameError, AttributeError:
^
SyntaxError: invalid syntax
location: <unknown location>:-1
Re: Models by Jorzi (AR)
Posted: 24 Mar 2019, 21:43
by Jorzi
Since the new animation system will allow me to do normalmapped legs, I increased the detail on them a bit
Re: Models by Jorzi (AR)
Posted: 24 Mar 2019, 22:53
by Berg
they are missing one arm.
nice jorzi
do note i tease
Re: Models by Jorzi (AR)
Posted: 31 Mar 2019, 15:58
by Jorzi
Berg: I worked a bit on the other arms
Re: Models by Jorzi (AR)
Posted: 31 Mar 2019, 16:13
by MaNGusT
Wow, cyborgs army is coming ^^
Re: Models by Jorzi (AR)
Posted: 06 Apr 2019, 10:31
by Jorzi
Texturing pretty much done, might do some touch-ups still
Re: Models by Jorzi (AR)
Posted: 06 Apr 2019, 14:24
by MaNGusT
Jorzi wrote: ↑06 Apr 2019, 10:31might do some touch-ups still
Nah, it's just perfect overall. Maybe Lancer should be a bit darker.
Re: Models by Jorzi (AR)
Posted: 06 Apr 2019, 20:41
by Jorzi
Exported them to the game, noticed that the placement of the gun arm seems to be hardcoded and doesn't respect the connector location. The vertical placement of the cyborg body seems to be hardcoded as well, can any developer give some insight into this?
Overall I'm quite satisfied with their look though, if you disregard the fact that they are shifted a bit out of place
Re: Models by Jorzi (AR)
Posted: 06 Apr 2019, 22:59
by MaNGusT
Do you use the same place for arms as the original models have? I noticed that engine doesn't auto-connect such parts as left and right model of propulsion. So you have to move model to a right coords before export from blender. Same goes to dimensions of a model. Maybe cyborg's hands work the same way?
As for connectors, they work as pivot points in 3d editor but hardcoded
Re: Models by Jorzi (AR)
Posted: 14 Apr 2019, 11:08
by Jorzi
I got them fixed by moving the geometry, but stuff like this needs to be unhardcoded, because now it looks silly when the arm doesn't pivot around the shoulder. Same thing with gun barrels. We need more connectors.
Re: Models by Jorzi (AR)
Posted: 14 Apr 2019, 17:47
by MaNGusT