We can only use object-space normal maps and the new wz code is based on OpenGL 2.0.
We wait the support of tangent-space normal map, but to get it, there should be done some upgrades to wz's model format (pie).
Jorzi wrote:I have been thinking about that too. It's just hard to get back into the flow, especially since I am often tired after getting home from work. Then I waste my precious few free hours lazily watching youtube...
or sleeping, or playing a moba game for me.
A week ago I installed and got to work tortoisesvn and new 3dmax on my upgraded win10 machine. That's all news
. The next step is to launch 3dmax and remember the working flow for AR mod modelling. The model of bug body awaits me for year to finish all the prepares and get it into the game