stiv wrote: MaNGusT wrote:
Jorzi wrote: I think the texpages bundled with the game are downscaled compared to MaNGusT's originals.
They were batch-compressed by someone to save a few megabytes, don't know was it really needed.
The textures were processed in a way suitable for web graphics, NOT for use a texture maps. I believe we are beyond that foolishness now.
While we are discussing this, I came to think of another similar issue: GPU texture compression. This is fine for colour maps, but looks quite ugly with normal maps (jpeg-like artifacts that show up very brightly in the specular reflections). To compensate, we use fairly high resolution, which defeats the purpose of compression in the first place. I'd be very glad if someone could look into this and disable texture compression for normal maps.