Models by Jorzi (AR)
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Re: Models by Jorzi (AR)
The specular(?) lighting looks far too shiny in my opinion (not only on this model, but here it's very noticeable), and the turret would be better on the cabin (or that needs some burn marks).
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Re: Models by Jorzi (AR)
I guess it could be a good idea to turn the overall specularity down a bit in the shader, I left it quite high earlier because it allowed me to see whether my normal maps are correctly mapped.
Also, I made new trees that aren't just textured planes. No normalmaps though...
Edit: I also noticed that the terrain is lit from the wrong direction, can anyone fix this?
Also, I made new trees that aren't just textured planes. No normalmaps though...
Edit: I also noticed that the terrain is lit from the wrong direction, can anyone fix this?
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Re: Models by Jorzi (AR)
YAAAAAAYAlso, I made new trees that aren't just textured planes.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: Models by Jorzi (AR)
Added snowy trees as well, all trees and textures can now be downloaded from our svn repository.
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Re: Models by Jorzi (AR)
why did you decide to not make a nm textures for trees?
P.S. oh, and you could desaturate snow on trees to almost white/gray... you know this is wz's gamma..
P.S. oh, and you could desaturate snow on trees to almost white/gray... you know this is wz's gamma..
Re: Models by Jorzi (AR)
@Mangust: the thing is, I'm using the same texture for every layer of the spruce. Making a normal map (object space) would require about six times the texture space. Also, I'm not using a hipoly to bake from this time (hipoly => lowpoly works best for solid objects). A tangent space map would of course be ideal for this kind of situation.
I'm currently work on a laptop whose screen has very crappy color depth, I'll look at saturation etc. more once I get to my own computer in a week or so
I'm currently work on a laptop whose screen has very crappy color depth, I'll look at saturation etc. more once I get to my own computer in a week or so
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Re: Models by Jorzi (AR)
Wow, you guys have made some marvelous progress. Guess it's time for me to convert Cam 4 to Master..
Excellent work.
Excellent work.
Re: Models by Jorzi (AR)
also snowy trees have hard black edges on texture, they should be half-transparent at least
Re: Models by Jorzi (AR)
Ah yes, the alpha border causing trouble as always.. You make some color changes to the image but they never get applied to the alpha 0 parts, oh well, I guess I need to get used to a proper workflow with those...
Also, a new model: the basic arizona hut
Still only baked textures, will add some rust and stuff
Also, a new model: the basic arizona hut
Still only baked textures, will add some rust and stuff
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Re: Models by Jorzi (AR)
Oh, and if anyone is interested, here's the hipoly (pure geometry, no textures)
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Re: Models by Jorzi (AR)
WOW u guys have done QUITE A BIT. I've been lurking for a while here.
I've been doing a lot of web design stuff recently.
I've been doing a lot of web design stuff recently.
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
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Re: Models by Jorzi (AR)
Just a quick observation that I don't think has been pointed out yet: when I was comparing the new mg tower to the old model, I realized that there appears to be a glitch. It seems that any side of the new model that is facing away from the camera appears invisible, which can be clearly seen through the holes in the frame.
Re: Models by Jorzi (AR)
That would be because of back face culling.
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6