Models by Jorzi (AR)

Improving the artwork in Warzone2100 - not for mod discussions
cybersphinx
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Re: Models by Jorzi (AR)

Post by cybersphinx » 03 Jan 2012, 18:39

The specular(?) lighting looks far too shiny in my opinion (not only on this model, but here it's very noticeable), and the turret would be better on the cabin (or that needs some burn marks).
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Jorzi
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Re: Models by Jorzi (AR)

Post by Jorzi » 03 Jan 2012, 21:19

I guess it could be a good idea to turn the overall specularity down a bit in the shader, I left it quite high earlier because it allowed me to see whether my normal maps are correctly mapped.
Also, I made new trees that aren't just textured planes. No normalmaps though...
Edit: I also noticed that the terrain is lit from the wrong direction, can anyone fix this?
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Re: Models by Jorzi (AR)

Post by NoQ » 03 Jan 2012, 22:35

Also, I made new trees that aren't just textured planes.
YAAAAAAY

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Re: Models by Jorzi (AR)

Post by Jorzi » 04 Jan 2012, 13:05

Added snowy trees as well, all trees and textures can now be downloaded from our svn repository.
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Re: Models by Jorzi (AR)

Post by MaNGusT » 04 Jan 2012, 23:20

why did you decide to not make a nm textures for trees?

P.S. oh, and you could desaturate snow on trees to almost white/gray... you know this is wz's gamma..
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Re: Models by Jorzi (AR)

Post by Jorzi » 05 Jan 2012, 14:56

@Mangust: the thing is, I'm using the same texture for every layer of the spruce. Making a normal map (object space) would require about six times the texture space. Also, I'm not using a hipoly to bake from this time (hipoly => lowpoly works best for solid objects). A tangent space map would of course be ideal for this kind of situation.
I'm currently work on a laptop whose screen has very crappy color depth, I'll look at saturation etc. more once I get to my own computer in a week or so ;)
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Re: Models by Jorzi (AR)

Post by Goth Zagog-Thou » 05 Jan 2012, 17:31

Wow, you guys have made some marvelous progress. Guess it's time for me to convert Cam 4 to Master.. :D

Excellent work.

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MaNGusT
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Re: Models by Jorzi (AR)

Post by MaNGusT » 06 Jan 2012, 17:27

also snowy trees have hard black edges on texture, they should be half-transparent at least :-)
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Re: Models by Jorzi (AR)

Post by Jorzi » 06 Jan 2012, 17:50

Ah yes, the alpha border causing trouble as always.. You make some color changes to the image but they never get applied to the alpha 0 parts, oh well, I guess I need to get used to a proper workflow with those...

Also, a new model: the basic arizona hut :)
Still only baked textures, will add some rust and stuff
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Re: Models by Jorzi (AR)

Post by IgorBrehm » 06 Jan 2012, 17:51

:good:

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Re: Models by Jorzi (AR)

Post by Jorzi » 06 Jan 2012, 22:07

Oh, and if anyone is interested, here's the hipoly (pure geometry, no textures)
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Re: Models by Jorzi (AR)

Post by macuser » 06 Jan 2012, 23:49

WOW u guys have done QUITE A BIT. I've been lurking for a while here.

I've been doing a lot of web design stuff recently.
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Re: Models by Jorzi (AR)

Post by CyclonatorZ » 19 Jan 2012, 05:04

Just a quick observation that I don't think has been pointed out yet: when I was comparing the new mg tower to the old model, I realized that there appears to be a glitch. It seems that any side of the new model that is facing away from the camera appears invisible, which can be clearly seen through the holes in the frame. :?

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Re: Models by Jorzi (AR)

Post by macuser » 19 Jan 2012, 15:55

That would be because of back face culling.
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Re: Models by Jorzi (AR)

Post by Jorzi » 19 Jan 2012, 20:13

It's not a bug, it's a feature :D
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