Models by Jorzi (AR)

Improving the artwork in Warzone2100 - not for mod discussions
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Roux Le Corps
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Re: Models by Jorzi (AR)

Post by Roux Le Corps » 22 Oct 2010, 03:29

WOW... just WOW... i might start using mortars and such if this is what it looks like ^_^
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Re: Models by Jorzi (AR)

Post by urgood2 » 22 Oct 2010, 05:06

The bomards look beautiful :)

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Re: Models by Jorzi (AR)

Post by Jorzi » 22 Oct 2010, 07:22

Thanks guys :)
I just randomly added a green hue using the tcmask in blender. The base texture is actually grey just like the heavy tracks, which doesn't have a tcmask just yet.
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Re: Models by Jorzi (AR)

Post by macuser » 22 Oct 2010, 19:40

I like the model and texture, but IMHO your green does not match the team color green ingame :?
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Re: Models by Jorzi (AR)

Post by lav_coyote25 » 22 Oct 2010, 21:54

its just a presentation. i dont believe it will be released as this shade of green. :)

macuser wrote:I like the model and texture, but IMHO your green does not match the team color green ingame :?
Jorzi wrote:Thanks guys :)
I just randomly added a green hue using the tcmask in blender. The base texture is actually grey just like the heavy tracks, which doesn't have a tcmask just yet.

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Re: Models by Jorzi (AR)

Post by Wibble199 » 22 Oct 2010, 23:03

Its a shame because I really like that green ;)

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Re: Models by Jorzi (AR)

Post by Jorzi » 24 Oct 2010, 22:27

Some more texturing, MRA this time.
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Re: Models by Jorzi (AR)

Post by macuser » 24 Oct 2010, 22:47

WOW great texture... i'd also ad that the green is better :)
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Re: Models by Jorzi (AR)

Post by Wibble199 » 25 Oct 2010, 01:39

Ooh, very nice model and texture indeed. I like that green even more! :)

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Re: Models by Jorzi (AR)

Post by Jorzi » 25 Oct 2010, 10:19

Thanks guys:)
Since it uses tcmask I can simply choose a teamcolor from the colorpicker and it will update in realtime. In blender I can even animate the RGB values if I want.
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Re: Models by Jorzi (AR)

Post by MaNGusT » 25 Oct 2010, 10:43

Jorzi wrote:Thanks guys:)
Since it uses tcmask I can simply choose a teamcolor from the colorpicker and it will update in realtime. In blender I can even animate the RGB values if I want.
Yeah but we don't have plugins that support it. XD
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Re: Models by Jorzi (AR)

Post by Rider » 25 Oct 2010, 11:55

Wow, nice textures! I like 'em! They're pretty saturated color-wise though, is that because of the way you applied the teamcolor, or is that something with the texture?

Looking really good though, if this is what my Warzone will end up looking like I'll have to go play it more :P

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Re: Models by Jorzi (AR)

Post by Jorzi » 25 Oct 2010, 14:20

I'm not totally sure how they do it in the game but I think that you can choose hue and saturation for the tcmask and then the value is taken from the base texture. So yes, saturation of the green is only because of the way I applied tcmask.
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Re: Models by Jorzi (AR)

Post by MaNGusT » 25 Oct 2010, 14:42

Jorzi wrote:I'm not totally sure how they do it in the game but I think that you can choose hue and saturation for the tcmask and then the value is taken from the base texture.
viewtopic.php?f=33&t=4951&start=0 more info there :)
tone of colors loads from palette.txt from from base.wz
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Re: Models by Jorzi (AR)

Post by i-NoD » 27 Oct 2010, 00:14

Not sure why, but every time I'm checking this thread I start thinking about Warzoned version of the "Renegade" game. XD
Excellent work, Jorzi.

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