Models by Jorzi (AR)

Improving the artwork in Warzone2100 - not for mod discussions
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Rider
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Re: Models by Jorzi (AR)

Post by Rider » 30 Aug 2010, 13:21

That command turret looks awesome! Great job!

I'm liking the new tracks too, can't wait to see how those end up.

I was wondering though, has anyone stepped up to actually finish the textures on these models? Will you do it yourself if no-one else will?

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Re: Models by Jorzi (AR)

Post by Roux Le Corps » 30 Aug 2010, 13:35

tri- turreted tanks... FUN!! xD
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Re: Models by Jorzi (AR)

Post by Jorzi » 30 Aug 2010, 17:15

I've tried to do some textures of my own, but as you can see, they're pretty much solid colours and lightmap, good as a base texture maybe...
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flamer_comp.png
flamer_comp.png (62.33 KiB) Viewed 3593 times
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Re: Models by Jorzi (AR)

Post by Jorzi » 30 Aug 2010, 18:14

A few updates, bakes pretty nicely onto the lowpoly
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ltracks4.jpg
ltracks3.jpg
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Re: Models by Jorzi (AR)

Post by MaNGusT » 30 Aug 2010, 18:38

Jorzi wrote:A few updates, bakes pretty nicely onto the lowpoly
What has happened with the left model? why does it look broken? :hmm:
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Re: Models by Jorzi (AR)

Post by MetalWarrior95 » 30 Aug 2010, 19:07

Jorzi wrote:A few updates, bakes pretty nicely onto the lowpoly
I like the style but it would need more polygons/trises...I got an idea,add an armor plates on the part where are metal wheels that are used for trains and tanks.So you will not need to have textures with whells,look at CnC Tiberium Wars mammoth tank!
4 tracks,all armored...Its hard to describe...
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Re: Models by Jorzi (AR)

Post by cybersphinx » 30 Aug 2010, 19:24

Jorzi wrote:A few updates, bakes pretty nicely onto the lowpoly
Isn't the top part of the tracks usually drawn taut when accelerating? It looks like the sharp indent of the top guard leaves little room for that.

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Re: Models by Jorzi (AR)

Post by Jorzi » 30 Aug 2010, 19:44

The left model has no faces where it's attached to the tank, so you can see into the model and the faces with the normal facing away are not showed.
@MW95: Unfortunately Warzone's game engine cannot handle high polycounts very well, so we have to keep a very tight polygon budget. I think we try to keep the propulsions at about 200 polys per tank (100 polys per side for wheels & tracks)
I know the mammoth tank in C&C tiberium wars, it's quite nice but it doesn't allow any suspension on the wheels, which is why only WW1 tanks use it (they drove at 5-10 km/h so it wasn't a problem). Tiberium wars "solved" this by having multiple smaller tracks suspended to the body.
The idea in my design is that the wheels themselves are very durable being made of steel, and even if one wheel is destroyed, the other wheels still keep the tank mobile

@cybersphinx you can draw a straight line as a tangent to both the front and rear wheel and it fits within the cover, but I can adjust it a little if you wish
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Re: Models by Jorzi (AR)

Post by MetalWarrior95 » 30 Aug 2010, 21:51

No...I thought to reduce polies,i dint want to say to make higher polygons...Il try to make it in google sketchup...maybe...
So its like tracks but on the side there is armor that protects those wheels that moves those tracks!

-edit-

The ww1 armor that protected wheels...that sucked but it could be solved that on the part where is armor that protects those tracks that also there is an small engine that will boost and you dont need high polygons to make double tracks...you "can" blend it in a way that its connected but there is like textural manipulation!
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Re: Models by Jorzi (AR)

Post by Slye_Fox » 30 Aug 2010, 22:21

The wheels are a texture, they don't actually have any polys on them.

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Re: Models by Jorzi (AR)

Post by MaNGusT » 31 Aug 2010, 00:16

flmr.png
just wanted to see how it looks in the game
result = too bright; parts of texture which use tcmask should be gray.
solution = for proper tcmask usage, use small strips on the texture(diffuse) which have no details but have gray color (with 96 value) or if you want details - try to keep your gray color range with decimal values 96+-48.

more info here :)

P.S. I like it!
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Re: Models by Jorzi (AR)

Post by Olrox » 31 Aug 2010, 00:47

MaNGusT wrote:
flmr.png
result = too bright; parts of texture which use tcmask should be gray.
solution = for proper tcmask usage, use small strips on the texture(diffuse) which have no details but have gray color (with 96 value) or if you want details - try to keep your gray color range with decimal values 96+-48.

more info here :)

P.S. I like it!
Hey, that's very nice! I agree that it's a tad too bright, but the quality is very good.

The revolution is coming, I can feel the spirit increasing with every model :twisted:

~Olrox

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Re: Models by Jorzi (AR)

Post by Roux Le Corps » 31 Aug 2010, 00:54

agreed, i would love to see a tank with all ar parts, (new bod, propulsion and turret) to see how the end result may look ^_^
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Re: Models by Jorzi (AR)

Post by Jorzi » 01 Sep 2010, 15:23

Final model and texture. (256x256, 210 tris total)
Will make the flamer darker (didn't realize it needed to be such a dark grey)
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ltracks5.jpg
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Re: Models by Jorzi (AR)

Post by Roux Le Corps » 01 Sep 2010, 15:37

V-nice Jorzi
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