New Models for 3.0, that make use of the mask feature wanted

Improving the artwork in Warzone2100 - not for mod discussions
User avatar
Berg
Regular
Regular
Posts: 2204
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: New Models for 3.0, that make use of the mask feature wa

Post by Berg »

Rman Virgil wrote:Just thought of something - puffs of steam. You know what mean. :wink:
Absolutely That idea is definitely on the cards just have to work out the code as you know most things are hard coded.

I can't code so I will need to wait on others.

By the way folks most of my models are concepts and I hope they provoke others into trying there hand at it.

Regards Berg
User avatar
vexed
Inactive
Inactive
Posts: 2538
Joined: 27 Jul 2010, 02:07

Re: New Models for 3.0, that make use of the mask feature wa

Post by vexed »

MetalWarrior95 wrote:It looks awfull...The nuke silos should be practicaly underground...The control center of NS is too close...
Psssttt MW95, the model is talking to you...
mw95.jpg
/facepalm ...Grinch stole Warzone🙈🙉🙊 contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
User avatar
Rman Virgil
Professional
Professional
Posts: 3812
Joined: 25 Sep 2006, 01:06
Location: USA

Re: New Models for 3.0, that make use of the mask feature wa

Post by Rman Virgil »

MetalWarrior95 wrote:It looks awfull...The nuke silos should be practicaly underground...The control center of NS is too close...
vexed wrote:Psssttt MW95, the model is talking to you...
mw95.jpg

:lol2: Man that's way cool. :) Epitomiizes lateral thinking creativity.

- RV
.
User avatar
Wibble199
Trained
Trained
Posts: 194
Joined: 21 Feb 2010, 13:58

Re: New Models for 3.0, that make use of the mask feature wa

Post by Wibble199 »

So it two missiles?
User avatar
Buginator
Professional
Professional
Posts: 3285
Joined: 04 Nov 2007, 02:20

Re: New Models for 3.0, that make use of the mask feature wa

Post by Buginator »

Thanks again Berg.
Thread is now going to be unstickied.
and it ends here.
dawn4am
New user
Posts: 1
Joined: 05 May 2010, 08:54

Re: New Models for 3.0, that make use of the mask feature wa

Post by dawn4am »

When can we see it ingame? I'm excited!
User avatar
Berg
Regular
Regular
Posts: 2204
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: New Models for 3.0, that make use of the mask feature wa

Post by Berg »

dawn4am wrote:When can we see it ingame? I'm excited!
Surely you can see it in wzgm release that can be found here http://sourceforge.net/projects/wzgraphicmods/

This is not compatible with wz2100 release but you can see most of the models in game .


Regards berg
User avatar
Boris
Trained
Trained
Posts: 283
Joined: 24 Apr 2010, 13:52
Location: About 10 years playing and creating warzone.
Contact:

Re: New Models for 3.0, that make use of the mask feature wa

Post by Boris »

why wz3 not work on win7?
User avatar
Olrox
Art contributor
Posts: 1999
Joined: 03 Jul 2007, 19:10

Re: New Models for 3.0, that make use of the mask feature wa

Post by Olrox »

Boris wrote:why wz3 not work on win7?
Wrong place to ask that, but first-handedly try to turn off the Aero visual theme if you haven't already, and if that doesn't solve your problem, I'd advise you to search the Help/Troubleshooting Board.

Probably tons of people had the same problem and have already asked that, see :)

~Olrox
Jorzi
Regular
Regular
Posts: 2063
Joined: 11 Apr 2010, 00:14

Re: New Models for 3.0, that make use of the mask feature wa

Post by Jorzi »

What olrox said :)
It does work on windows 7 btw, so that is not the problem.
ImageImage
-insert deep philosophical statement here-
Post Reply