Warzone Artwork policy
Re: some graphic remake(updated jan-14)
Oh, I SO saw that coming when I saw he was the most recently registered user, "Orlox"
:rolleyes:
:rolleyes:
Alias: Cipher[SSC]
System Specs:
OPERATING SYSTEM: Windows 7 Professional
CPU TYPE: AMD Athlon II X2 250
CPU SPEED: 3000 MHz
SYSTEM MEMORY: 4 GB (2 x 2GB, DDR2)
GRAPHICS CARD MODEL: NVidia GTS 250
meta
...no comment.
Re: some graphic remake(updated jan-14)
huh... that wasn't weird until I saw that there was an olrox and a orlox... but now I am very confused...
explain please? xD
The artwork looks nice by the way.
Yamar
explain please? xD
The artwork looks nice by the way.
Yamar
Re: Meta
I am the original! I swear!
That was a little joke from my part, and I'm sorry if I actually offended anybody. I made that because a series of recent events, which made the context adequate, imo.
Please consider everything posted with that "Orlox" account as if it was from my own account.
That was a little joke from my part, and I'm sorry if I actually offended anybody. I made that because a series of recent events, which made the context adequate, imo.
Please consider everything posted with that "Orlox" account as if it was from my own account.
Re: Warzone Artwork policy
After a ton of work splitting and reconstructing, I believe I have managed to successfully split this topic.
Next time, can you guys like make separate on-topic and off-topic posts? I don't mind off-topic posts - it's not a big deal if there's only a few of them, and if they spark a conversation, splitting is easy enough. But splitting a topic is tons harder when a post is half-on-topic and half-off-topic...
Next time, can you guys like make separate on-topic and off-topic posts? I don't mind off-topic posts - it's not a big deal if there's only a few of them, and if they spark a conversation, splitting is easy enough. But splitting a topic is tons harder when a post is half-on-topic and half-off-topic...
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: Warzone Artwork policy
.
@ Zarel: Thank you for your effort & the civility with which you managed it.
I'll endeavor to follow the guidlines & sorry to have put you to the trouble of spliting off to this topic. There is a time and place for Elizabethean, Salon type, conversation. I'll shift smoother henceforth without grinding the gears, so to speak, like I did here...
So..... as a quick re-cap...
An art coordinator is a position the project team should give consideration to for reasons I already posted.
Thoughts along those lines ? Team members... fans... artists... ?
Regards, RV
.
@ Zarel: Thank you for your effort & the civility with which you managed it.
I'll endeavor to follow the guidlines & sorry to have put you to the trouble of spliting off to this topic. There is a time and place for Elizabethean, Salon type, conversation. I'll shift smoother henceforth without grinding the gears, so to speak, like I did here...
So..... as a quick re-cap...
An art coordinator is a position the project team should give consideration to for reasons I already posted.
Thoughts along those lines ? Team members... fans... artists... ?
Regards, RV
.
Re: Warzone Artwork policy
My "no comment" response was directed at "Orlox's" somewhat hysterical reply. I totally had my own jokes, too but he beat me to it. :/
Anyway, yes, we do need an artistic lead, and we are looking into finding someone for that role. However, I think Odin79 might not be the best choice; isn't he more of a programmer than an artist?
(More seriously, for reasons of tact, I won't be any more specific than that. I apologize.)
Anyway, yes, we do need an artistic lead, and we are looking into finding someone for that role. However, I think Odin79 might not be the best choice; isn't he more of a programmer than an artist?
(More seriously, for reasons of tact, I won't be any more specific than that. I apologize.)
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: Warzone Artwork policy
.
The 'O' of my suggestion was not a programmer...
He's a 3D artist of the first rank who has also proven that he can work very effectively with other artists & has a clear grasp of what the project is after in re-making the game's GFX.... bringing it all foward to present day standards and being creatively fresh while still being true to the "spirit" of the original style. That is quite a set of abilities already demonstrated, IMHO.
.... Though, he may not feel he's quite ready to take it on. I wouldn't presume to speak to his perogatives regardless that I may think he has the complete package of abilities to be successful at this campaign..
I also think that such a position doesnot require a programmer - an artist with the intelligence to understand art related codeing feasibilities and roadmaps when coders share that knowledge is plenty good enough.
I honestly believe trying to be a first class coder and a first class artist / art director at the same time is something that could be possible if you had the brain of a Leonardo Da Vinci and those type brains are very rare indeed and not necessary at all to this position.
Any way... I've spoken my POV enough.
Regards, RV
.
The 'O' of my suggestion was not a programmer...
He's a 3D artist of the first rank who has also proven that he can work very effectively with other artists & has a clear grasp of what the project is after in re-making the game's GFX.... bringing it all foward to present day standards and being creatively fresh while still being true to the "spirit" of the original style. That is quite a set of abilities already demonstrated, IMHO.
.... Though, he may not feel he's quite ready to take it on. I wouldn't presume to speak to his perogatives regardless that I may think he has the complete package of abilities to be successful at this campaign..
I also think that such a position doesnot require a programmer - an artist with the intelligence to understand art related codeing feasibilities and roadmaps when coders share that knowledge is plenty good enough.
I honestly believe trying to be a first class coder and a first class artist / art director at the same time is something that could be possible if you had the brain of a Leonardo Da Vinci and those type brains are very rare indeed and not necessary at all to this position.
Any way... I've spoken my POV enough.
Regards, RV
.