Zarel wrote:cursors.png
Zerovirus's art - cursors
Re: Zerovirus's art - cursors
Left column is great, but I still don't like the attack-move (Zarel was also kind of intrigued about it, so we've exchanged a few ideas), so I've made this concept - it was a quick-and-dirty approach so don't be too fussy with details, someone's gotta work on it before it looks good
What do you think of it?
What do you think of it?
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- Attack-Move Cursor
- attackmove.png (4.32 KiB) Viewed 7480 times
Re: Zerovirus's art - cursors
Nice.Olrox wrote:Left column is great, but I still don't like the attack-move (Zarel was also kind of intrigued about it, so we've exchanged a few ideas), so I've made this concept - it was a quick-and-dirty approach so don't be too fussy with details, someone's gotta work on it before it looks good
What do you think of it?
Re: Zerovirus's art - cursors
awesome cursors
- theArmourer
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Re: Zerovirus's art - cursors
I really like that design! Think I'll make some variation on that for the next version.
Re: Zerovirus's art - cursors
They look great! Keep up the good work. How close are they to being included? Could someone post the sprite png (that the game uses?)
Thanks
Thanks
- Black NEXUS
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Re: Zerovirus's art - cursors
Its not easy to edit the intfac5.png, it can be on the wrong position. Ingame it can overlap two symbols and more.
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Re: Zerovirus's art - cursors
Made several designs, which one fits the best? The pallete is there to remind you that you can recolor any or all parts as needed.
EDIT: Also finished repair icons. Finally. I think that's everything on the list, except for unit transport deploy, attackmove, and whatever the chain and X are for.
EDIT: Also finished repair icons. Finally. I think that's everything on the list, except for unit transport deploy, attackmove, and whatever the chain and X are for.
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- ideas.PNG (11.18 KiB) Viewed 7301 times
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- Moveattack Cursor.PNG (2.72 KiB) Viewed 7303 times
Re: Zerovirus's art - cursors
Chain is "attach", Arm is "pick up oil/artifacts", X is "can't do that".
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Re: Zerovirus's art - cursors
I was looking through these pages and i have to say that i am impressed. Nicely Done. But i have to say that for some of them, doesn't it seem like over-doing it a little bit? I have been playing this game for a month or two, and i am already familiar with all the cursor's so far. If you change many of them drastically, i think it might get confusing while playing the game. instead of just clicking attack, people may be confused as to what that is for. But i'm not a developer or programmer, im just a 16 year old with limited knowledge of a computer. I was just curious.
-Doom
-Doom
Re: Zerovirus's art - cursors
True, my cursors do tend to get overdone. I suppose it's an integral part of me to be pompous and stuff.
I guess with this the preliminary versions are finished. Any comments on how they look ingame are appreciated.
Zarel, I'm assuming you already committed the changed move cursors. If not, the shading isn't that hard to change.
I guess with this the preliminary versions are finished. Any comments on how they look ingame are appreciated.
Zarel, I'm assuming you already committed the changed move cursors. If not, the shading isn't that hard to change.
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- ideas.PNG (11.32 KiB) Viewed 7292 times
Re: Zerovirus's art - cursors
After testing these, I think some overhauling needs to happen. I've discussed this with Zerovirus over IRC, but the basics is that the borders will be darker, and the stuff inside the borders will be lighter.