Structure Improvement

Improving the artwork in Warzone2100 - not for mod discussions

Re: Structure Improvement

Postby MaNGusT » 09 Feb 2010, 22:53

Zarel wrote:Comparing Colditz's and Olrox's textures for the cyborg factory...

Where do you see Colditz's texture for the cyborgs' factory? O_o
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Re: Structure Improvement

Postby Mysteryem » 10 Feb 2010, 00:10

MaNGusT wrote:
Zarel wrote:Comparing Colditz's and Olrox's textures for the cyborg factory...

Where do you see Colditz's texture for the cyborgs' factory? O_o
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Re: Structure Improvement

Postby Olrox » 10 Feb 2010, 00:15

Well, that's why I didn't want to post the model with my texture here... It isn't finished yet. I wanted to hear what Colditz had to say about it before posting in the forums...

BTW, I'm sending a PM for you right now, Colditz, please check it as soon as you have the time!
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Re: Structure Improvement

Postby MaNGusT » 10 Feb 2010, 00:53

Mysteryem wrote:Bottom of the second page

The left one doesn't have the texture, only sketches.
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Re: Structure Improvement

Postby Olrox » 10 Feb 2010, 01:21

MaNGusT wrote:
Mysteryem wrote:Bottom of the second page

The left one doesn't have the texture, only sketches.

That's what I thought (I hope my textures aren't so bad that even no textures are better than them :D )
My model only have the texture and a slight application of bump map, using colditz' normal map, by the way. It doesn't have lighting effects or specular map. And again, it isn't a final version: I don't know if I'm going to continue making those textures, it depends on Colditz' will.
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Re: Structure Improvement

Postby Zarel » 10 Feb 2010, 04:32

MaNGusT wrote:The left one doesn't have the texture, only sketches.

I'm afraid I don't understand. What do you mean? The left one is missing textures for some small parts, but it looks like it's overall well-textured...
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Re: Structure Improvement

Postby MaNGusT » 10 Feb 2010, 07:54

Zarel wrote:I'm afraid I don't understand. What do you mean? The left one is missing textures for some small parts, but it looks like it's overall well-textured...


It has only normal(bump) mapping texture and some sketches of diffuse(standard) texture. Don't you see this?
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Re: Structure Improvement

Postby Buginator » 10 Feb 2010, 08:29

MaNGusT wrote:I-Nod pmed me that he will continue to work on his teamcolors patch at this weekend. He plans to finish it and release the new trunk build on the forum. Then we can start to test our models with the new TCMask system. I personally asked him to do it. He's also Russian as me. :rolleyes:


And for the rest of the people that want to know about this patch, see: http://developer.wz2100.net/ticket/851

MaNGusT, how many models have you done, and how many still need to be done?
and it ends here.
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Re: Structure Improvement

Postby MaNGusT » 10 Feb 2010, 11:41

Buginator wrote:MaNGusT, how many models have you done, and how many still need to be done?

13 models + Olrox has some models too(truck turret, gates, hyper velocity cannon, half-track propulsion, etc. ). some of them need a bit changes and all textures need to be remade also because we are going to split "all-in-one" texture we created into a diffuse/bump/specular textures.
all-in-one means that texture includes not only an image but shadows and fake reliefs too.

Why do you ask about it?

this posts are off-topic. :-S
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Re: Structure Improvement

Postby elio » 15 Feb 2010, 00:41

brilliant artwork! sadly enough i wasn't around a while..

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Re: Structure Improvement

Postby Colditz » 15 Feb 2010, 21:26

Found this nice page with some of the original menu background renderings from WZ2100, try to use some features from those models for my recreations. I think the one with the body is also interesting for MaNGust, if he don't know it yet.

http://commons.wikimedia.org/wiki/Warzone_2100
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Re: Structure Improvement

Postby MaNGusT » 15 Feb 2010, 21:40

Colditz wrote:I think the one with the body is also interesting for MaNGust, if he don't know it yet.
I know about it. Those screenshots are from the video sequences. You can download it from here, extract files by any archiver and watch in mediaplayer.
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Re: Structure Improvement

Postby Colditz » 15 Feb 2010, 22:12

I know them, too. No need to download them, already got the files in my game folder. ;)

Already pleased with this one, but I don't like to towers yet. 312 triangles.
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Re: Structure Improvement

Postby MaNGusT » 15 Feb 2010, 22:19

Where is the central tower? :)
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Re: Structure Improvement

Postby KukY » 15 Feb 2010, 22:21

MaNGusT wrote:Where is the central tower? :)

It doesn't has to have it.
It looks great without it.
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