Given top some features not smooth and lighten back ,darken front of tower cylinder structure.
on desktop the image is not so bright and dark I think it might be game lighting.
some hi-res graphic remake
Re: some hi-res graphic remake
...upload the texture; I'll see what i can do.
Re: some hi-res graphic remake
Couple off sections not done yet..I dont even know what some sections are???
Re: some hi-res graphic remake
Maybe the F1 / R / HQ / etc. Signs should be made like stencil for them not to look so much like computer text? They'd look more like "made on a the building" rather than "part of the base material" this way, I think. Also, I think that at least rendering a texture map template would help making textures, so that you can see where the polygon's edges are.
About the original subject of the topic, great work, Savaro - it's lookin' good!
About the original subject of the topic, great work, Savaro - it's lookin' good!
Re: some hi-res graphic remake
Looks like I should leave the art to the artists.
Re: some hi-res graphic remake
Thanks! I will continue as soon as there will be a pair of free days.Olrox wrote:About the original subject of the topic, great work, Savaro - it's lookin' good!
Re: some hi-res graphic remake
Great work cant wait to see more!!
Re: some hi-res graphic remake
Hi, in order to use your work, we need a license.Savaro wrote:i do not found "edit" botton, so...
6 hi-res building + sky( x3 small then original )
wall
License:
CC-0: Users can do whatever they want with your work.
CC-BY-3.0 + GPLv2: As above, but users must attribute you when modifying/redistributing your work.
CC-BY-SA-3.0 + GPLv2: As above, but users must allow modifying/redistributing of anything they create using your work.
(If you don't know which license to choose, we recommend CC-0. There's no need to restrict what users can do with your map, if you don't care)
You can also pick one yourself, as long as it works with GPLv2, we are fine with it.
and it ends here.