some graphic remake(updated jan-14)

Improving the artwork in Warzone2100 - not for mod discussions
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Savaro
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some graphic remake(updated jan-14)

Post by Savaro »

old-new (building's for rown maps):
-Blue building fixed
Image


new texture:
page-6-features-urban.png
page-6-features-urban.png (31.63 KiB) Viewed 8573 times

new sky:
new-old
Image
page-25-sky-urban.png
(35.65 KiB) Downloaded 1674 times
Last edited by Savaro on 17 Jan 2010, 00:27, edited 1 time in total.
KukY
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Re: some graphic remake

Post by KukY »

I like it.
crux
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Re: some graphic remake

Post by crux »

shouldn't this be posted / moved to the artwork section?
KukY
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Re: some graphic remake

Post by KukY »

crux wrote:shouldn't this be posted / moved to the artwork section?
I think it should, it isn't a mod or something, it is just showing edited graphics...
Mods will decide.
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Mysteryem
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Re: some graphic remake

Post by Mysteryem »

crux wrote:shouldn't this be posted / moved to the artwork section?
(I thought I'd posted this, but it seems I didn't, oops.)
Yup, topic moved.
I like all the changes you've made except the building with blue parts, it looks too saturated to fit with the rest.
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Zarel
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Re: some graphic remake

Post by Zarel »

Mysteryem wrote:I like all the changes you've made except the building with blue parts, it looks too saturated to fit with the rest.
Feel free to commit.
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Re: some graphic remake

Post by Mysteryem »

Zarel wrote:
Mysteryem wrote:I like all the changes you've made except the building with blue parts, it looks too saturated to fit with the rest.
Feel free to commit.
Are you telling me that you can see the attachments? I can't. I'll go clear some cookies.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
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Re: some graphic remake

Post by KukY »

Mysteryem wrote:
Zarel wrote:Feel free to commit.
Are you telling me that you can see the attachments? I can't. I'll go clear some cookies.
No need, I think he thought; Commit it when attachments are available.
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Re: some graphic remake

Post by guciomir »

i like the new sky, but it could be even darker, especially at the top
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Re: some graphic remake

Post by KukY »

guciomir wrote:i like the new sky, but it could be even darker, especially at the top
In all movies, after big catasthrope, sky is very clear, only nice detail in whole scene.
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Re: some graphic remake

Post by guciomir »

and what about the famous and critically aclaimed "The Road" by McCarthy? I always had an impression the sky was dark and gloomy. Btw in the urban area with a lot of polution in the air the sky should be barely visible.
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Re: some graphic remake

Post by KukY »

guciomir wrote:Btw in the urban area with a lot of polution in the air the sky should be barely visible.
But it was all blasted away when bombs exploded. After explosion, there wasn't so much polution.
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Re: some graphic remake(updated jan-14)

Post by Tenoh »

Thats cool!
Umm not sure if this is the right place to ask but looking at this gave me an idea.In modern games there is this texture function that lowers texture for an object when you get far from it so it wont strain the system.Can we use something like this? maybe doing the same with models,when cam gets far change model to a low poly model of the same size?...just a thought.
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Re: some graphic remake(updated jan-14)

Post by Ceiling Cat »

You mean mipmapping and texture filtering. You can do that with your vidcard software.
About the models, variable LOD requires a new kind of model handling engine, and possibly a new format.
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Savaro
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Re: some graphic remake(updated jan-14)

Post by Savaro »

can somebody del this topic? -__-
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