Models by MaNGusT (AR)

Improving the artwork in Warzone2100 - not for mod discussions
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MaNGusT
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Posts: 1039
Joined: 22 Sep 2006, 10:31
Location: Polar region, Russia

Re: Models by MaNGusT (AR)

Post by MaNGusT » 12 May 2019, 12:56

Berserk Cyborg wrote:
12 May 2019, 06:27
It turns the whole desert into shiny gold dirt!
whoa! :shock: Could its brightness be lowered 2x or even 4x to get more nice picture?
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WZ2100ModsFAn
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Re: Models by MaNGusT (AR)

Post by WZ2100ModsFAn » 12 May 2019, 19:01

The new artifact picture is awesome. @MaNGusT
Campaign 1 Main structures will almost be finished by 2020. :D
I've also noticed the mantis body is almost finished.
MaNGusT wrote:
22 Apr 2019, 02:58
Image
Artifact

I use Ubuntu GamePack By UALinux for gaming. Best Ubuntu Distro for Warzone :D

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NoQ
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Re: Models by MaNGusT (AR)

Post by NoQ » 12 May 2019, 20:16

Berserk Cyborg wrote:
12 May 2019, 06:27
The current result is far superior. It turns the whole desert into shiny gold dirt! With "fog" enabled it turns into a real blocky mess, but at least this looks cool.
:lol2: We urgently need a map "Sk-GoldRush2".

Srsly tho, it's a cool effect to have on a custom map.

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MaNGusT
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Joined: 22 Sep 2006, 10:31
Location: Polar region, Russia

Re: Models by MaNGusT (AR)

Post by MaNGusT » 29 May 2019, 17:24

sneak peek on cube that has just 2 triangles per side. :ninja:
Spoiler:
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MaNGusT
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Joined: 22 Sep 2006, 10:31
Location: Polar region, Russia

Re: Models by MaNGusT (AR)

Post by MaNGusT » 20 Aug 2019, 00:34

Oil barrel :-) I currently work with cam1 models only, if anyone interested.
11.jpg
Image

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