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Re: Models by MaNGusT (AR)

Posted: 17 Jan 2015, 16:44
by MaNGusT
any adds? :)
Highpoly model.
Highpoly model.

Re: Models by MaNGusT (AR)

Posted: 18 Jan 2015, 10:33
by Tzeentch
no idea what that green thing on the back ever was.. I'm liking the better design, retains old style but nicer finish all round. You going through all the bodies? perhaps separate threads for the various categories i.e. Body models, weapon models etc..

Re: Models by MaNGusT (AR)

Posted: 18 Jan 2015, 10:47
by MaNGusT
Tzeentch wrote:You going through all the bodies? perhaps separate threads for the various categories i.e. Body models, weapon models etc..
I remake all models that still have old design and are too low poly for nowadays standards of game industry. Updated graphics is the only way to attract new people into warzone, imho.

Re: Models by MaNGusT (AR)

Posted: 18 Jan 2015, 11:10
by montetank
MaNGusT wrote: Updated graphics is the only way to attract new people into warzone, imho.
!!! :3

Re: Models by MaNGusT (AR)

Posted: 18 Jan 2015, 12:09
by Jorzi
Looks very promising :)

I have a few suggestions/ideas so I made a paintover.
1)This deviates a bit from the original model, but why not make the turret mount a bit more prominent
2)Window slots feel a bit too open/unprotected. Keep in mind that one reason for the original wideness is the limited resolution (only 2 pixels)
3)On the original model, this feature seems to go all the way down. Maybe it could be some kind of detachable compartment (like on the m4 sherman's detachable glacis plate with integrated transmission system) Just an Idea, not sure what looks better.
4)What about some kind of frame around the headlights? Original texture seems to indicate something like this.

Re: Models by MaNGusT (AR)

Posted: 18 Jan 2015, 13:06
by MaNGusT
:augh: I have already baked and made textures. :augh:
260 tris
260 tris

Re: Models by MaNGusT (AR)

Posted: 18 Jan 2015, 13:43
by Jorzi
You're fast :P
Anyway really good work :)

Re: Models by MaNGusT (AR)

Posted: 18 Jan 2015, 18:52
by MaNGusT
That's all that I could add. :(
cobra.jpg

Re: Models by MaNGusT (AR)

Posted: 18 Jan 2015, 23:50
by Tzeentch
I remake all models that still have old design and are too low poly for nowadays standards of game industry. Updated graphics is the only way to attract new people into warzone, imho.

Agreed, I would extend that's also how responsive the game is and community/player involvement. More people playing online = faster to get into games etc. A well designed online Lobby would help to achieve that.

A new sequel to war zone with newer graphics, game engine and story with nexus back would be ace and can be started with all new ideas, designs and concepts but is probably just a dream

Re: Models by MaNGusT (AR)

Posted: 19 Jan 2015, 10:15
by MaNGusT
Some surveys.. Should the green part of cobra body be made as teamcolor?

Re: Models by MaNGusT (AR)

Posted: 19 Jan 2015, 10:41
by Tzeentch
voted -> yes and maybe that stripe which goes across the mid section width

Re: Models by MaNGusT (AR)

Posted: 19 Jan 2015, 18:33
by Jorzi
Interesting question... Why not. I vote yes just to see what it would look like :)

Re: Models by MaNGusT (AR)

Posted: 19 Jan 2015, 18:53
by Iluvalar
Question. How far we are to have 2 team color ? I mean, if a team color was yellow with a touch of green, that could be the touch of green.

Re: Models by MaNGusT (AR)

Posted: 19 Jan 2015, 21:05
by MaNGusT
Iluvalar wrote:Question. How far we are to have 2 team color ? I mean, if a team color was yellow with a touch of green, that could be the touch of green.
Not sure what do you mean, but why do we need this?
Jorzi wrote:Interesting question... Why not. I vote yes just to see what it would look like :)
something like this :)
cobra_tc.jpg

Re: Models by MaNGusT (AR)

Posted: 19 Jan 2015, 23:23
by Iluvalar
MaNGusT wrote:
Iluvalar wrote:Question. How far we are to have 2 team color ? I mean, if a team color was yellow with a touch of green, that could be the touch of green.
Not sure what do you mean, but why do we need this?
Well... we dont "need" any of this right ?

If felt like an accent color would make the models look even better then one single plain color. For example I believe that green would have still look better on the blue designs here. Actualy, green could have still be an option on all of them...

Now that I think of it... maybe we dont need 2 colors on the same model. Could color the body green, the propulsion blue and the turret black via code only if we want to make fancy factions...